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authorFilippos Karapetis2016-01-14 01:43:53 +0200
committerFilippos Karapetis2016-01-14 23:41:33 +0200
commit374a76c89f525910eb27f23518086481bee9aa66 (patch)
tree36339632213da6413387e0486a58b211a14e5746 /engines/lab
parentce5f8f32cbbf185046ce390c67fe3d6ccee00533 (diff)
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LAB: Use the sample speed value instead of a define for game music
Diffstat (limited to 'engines/lab')
-rw-r--r--engines/lab/music.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/lab/music.cpp b/engines/lab/music.cpp
index 0a23589079..afad7c56fd 100644
--- a/engines/lab/music.cpp
+++ b/engines/lab/music.cpp
@@ -39,7 +39,6 @@
namespace Lab {
-#define SAMPLESPEED 15000
#define CLOWNROOM 123
#define DIMROOM 80
@@ -142,7 +141,7 @@ void Music::changeMusic(const Common::String filename, bool storeCurPos, bool se
if (seektoStoredPos)
_musicFile->seek(_storedPos);
- Audio::SeekableAudioStream *audioStream = Audio::makeRawStream(_musicFile, SAMPLESPEED, getSoundFlags());
+ Audio::SeekableAudioStream *audioStream = Audio::makeRawStream(_musicFile, 15000, getSoundFlags());
_vm->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, new Audio::LoopingAudioStream(audioStream, 0));
}