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author | Filippos Karapetis | 2015-12-23 22:06:54 +0200 |
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committer | Willem Jan Palenstijn | 2015-12-23 21:43:17 +0100 |
commit | 5327b6f545de1031909f09cb459ccc24c5467886 (patch) | |
tree | 17250cc4ef6fb660004949c3c4d68a23670bbae4 /engines/lab | |
parent | 60f7849c20c07fc9507d89354abb0df3ddfdb62e (diff) | |
download | scummvm-rg350-5327b6f545de1031909f09cb459ccc24c5467886.tar.gz scummvm-rg350-5327b6f545de1031909f09cb459ccc24c5467886.tar.bz2 scummvm-rg350-5327b6f545de1031909f09cb459ccc24c5467886.zip |
LAB: Use byte instead of char in overlayRect()
This matches the idea that colors are in range of 0 - 255. Thanks to
LordHoto
Diffstat (limited to 'engines/lab')
-rw-r--r-- | engines/lab/dispman.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/lab/dispman.cpp b/engines/lab/dispman.cpp index de2bcc42bf..4e284e5571 100644 --- a/engines/lab/dispman.cpp +++ b/engines/lab/dispman.cpp @@ -515,10 +515,10 @@ void DisplayMan::overlayRect(uint16 penColor, uint16 x1, uint16 y1, uint16 x2, u h = _screenHeight - y1; if ((w > 0) && (h > 0)) { - char *d = (char *)getCurrentDrawingBuffer() + y1 * _screenWidth + x1; + byte *d = (byte *)getCurrentDrawingBuffer() + y1 * _screenWidth + x1; while (h-- > 0) { - char *dd = d; + byte *dd = d; int ww = w; if (y1 & 1) { |