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authorStrangerke2016-01-26 00:30:37 +0100
committerStrangerke2016-01-26 00:31:52 +0100
commit6e95d092f5a8c313d51079b5107ebfab0ce78552 (patch)
tree6473c0bd606a70e58a87629c48c03008518808ee /engines/lab
parentd7b24d5ad7e499609cbdfecbc7365ee1835d065f (diff)
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LAB: Fix the coordinates of the inventory buttons of the non-Windows versions
Diffstat (limited to 'engines/lab')
-rw-r--r--engines/lab/dispman.cpp21
1 files changed, 14 insertions, 7 deletions
diff --git a/engines/lab/dispman.cpp b/engines/lab/dispman.cpp
index 32d0494f02..af235f234b 100644
--- a/engines/lab/dispman.cpp
+++ b/engines/lab/dispman.cpp
@@ -343,18 +343,25 @@ void DisplayMan::setUpScreens() {
for (int imgIdx = 0; imgIdx < 6; imgIdx++)
_vm->_invImages[imgIdx] = new Image(invFile, _vm);
}
- invButtonList->push_back(i->createButton( 24, y, 0, Common::KEYCODE_ESCAPE, invImages[0], invImages[1]));
- invButtonList->push_back(i->createButton( 56, y, 1, Common::KEYCODE_g, invImages[2], invImages[3]));
- invButtonList->push_back(i->createButton( 94, y, 2, Common::KEYCODE_u, invImages[4], invImages[5]));
- invButtonList->push_back(i->createButton(126, y, 3, Common::KEYCODE_l, moveImages[8], moveImages[9]));
- invButtonList->push_back(i->createButton(164, y, 4, Common::KEYCODE_LEFT, moveImages[14], moveImages[15]));
- invButtonList->push_back(i->createButton(196, y, 5, Common::KEYCODE_RIGHT, moveImages[18], moveImages[19]));
+ if (_vm->getPlatform() == Common::kPlatformWindows) {
+ invButtonList->push_back(i->createButton( 24, y, 0, Common::KEYCODE_ESCAPE, invImages[0], invImages[1]));
+ invButtonList->push_back(i->createButton( 56, y, 1, Common::KEYCODE_g, invImages[2], invImages[3]));
+ invButtonList->push_back(i->createButton( 94, y, 2, Common::KEYCODE_u, invImages[4], invImages[5]));
+ invButtonList->push_back(i->createButton(126, y, 3, Common::KEYCODE_l, moveImages[8], moveImages[9]));
+ invButtonList->push_back(i->createButton(164, y, 4, Common::KEYCODE_LEFT, moveImages[14], moveImages[15]));
+ invButtonList->push_back(i->createButton(196, y, 5, Common::KEYCODE_RIGHT, moveImages[18], moveImages[19]));
// The windows version has 2 extra buttons for breadcrumb trail
// CHECKME: the game is really hard to play without those, maybe we could add something to enable that.
- if (_vm->getPlatform() == Common::kPlatformWindows) {
invButtonList->push_back(i->createButton(234, y, 6, Common::KEYCODE_b, invImages[6], invImages[7]));
invButtonList->push_back(i->createButton(266, y, 7, Common::KEYCODE_f, invImages[8], invImages[9]));
+ } else {
+ invButtonList->push_back(i->createButton( 58, y, 0, Common::KEYCODE_ESCAPE, invImages[0], invImages[1]));
+ invButtonList->push_back(i->createButton( 90, y, 1, Common::KEYCODE_g, invImages[2], invImages[3]));
+ invButtonList->push_back(i->createButton(128, y, 2, Common::KEYCODE_u, invImages[4], invImages[5]));
+ invButtonList->push_back(i->createButton(160, y, 3, Common::KEYCODE_l, moveImages[8], moveImages[9]));
+ invButtonList->push_back(i->createButton(198, y, 4, Common::KEYCODE_LEFT, moveImages[14], moveImages[15]));
+ invButtonList->push_back(i->createButton(230, y, 5, Common::KEYCODE_RIGHT, moveImages[18], moveImages[19]));
}
delete invFile;