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author | Strangerke | 2016-01-25 01:11:51 +0100 |
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committer | Strangerke | 2016-01-25 01:11:51 +0100 |
commit | 75d1385c8d1ba61b5740a0b43966d3c2f111440d (patch) | |
tree | 16b65f585c8970f1c2448a30002a97d0f9d5bee1 /engines/lab | |
parent | 2f03bc77764edca085753ff99ea363de34bde1df (diff) | |
download | scummvm-rg350-75d1385c8d1ba61b5740a0b43966d3c2f111440d.tar.gz scummvm-rg350-75d1385c8d1ba61b5740a0b43966d3c2f111440d.tar.bz2 scummvm-rg350-75d1385c8d1ba61b5740a0b43966d3c2f111440d.zip |
LAB: Wait for the end of sound effects when they are played in Diff files. Fixes toilet noises.
Diffstat (limited to 'engines/lab')
-rw-r--r-- | engines/lab/processroom.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/engines/lab/processroom.cpp b/engines/lab/processroom.cpp index f0d17bbc24..ecbfb4e2a7 100644 --- a/engines/lab/processroom.cpp +++ b/engines/lab/processroom.cpp @@ -252,9 +252,16 @@ void LabEngine::doActions(const ActionList &actionList) { _music->loadSoundEffect(action->_messages[0], true, false); break; - case kActionShowDiff: + case kActionShowDiff: { + bool curWait = _anim->_waitForEffect; + // Pause the engine until the sound is finished + _anim->_waitForEffect = true; _graphics->readPict(action->_messages[0], true); + + // Restore the previous value of _waitForEffect + _anim->_waitForEffect = curWait; break; + } case kActionShowDiffLooping: // used in scene 44 (heart of the labyrinth, minotaur) _graphics->readPict(action->_messages[0], false); |