aboutsummaryrefslogtreecommitdiff
path: root/engines/lab
diff options
context:
space:
mode:
authorFilippos Karapetis2016-02-08 00:17:41 +0200
committerFilippos Karapetis2016-02-08 00:19:06 +0200
commitc5d78ecd63f2c4c64ab72bb50aee5a7deed0abb2 (patch)
tree361fce32fb4fc6fb42d5aab5c6299abf2cc6001c /engines/lab
parenteb97c05cccc78f0dc314034ee813c06f5fa3ea74 (diff)
downloadscummvm-rg350-c5d78ecd63f2c4c64ab72bb50aee5a7deed0abb2.tar.gz
scummvm-rg350-c5d78ecd63f2c4c64ab72bb50aee5a7deed0abb2.tar.bz2
scummvm-rg350-c5d78ecd63f2c4c64ab72bb50aee5a7deed0abb2.zip
LAB: Allow saving/loading in animated scenes - bug #7014
Diffstat (limited to 'engines/lab')
-rw-r--r--engines/lab/lab.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/lab/lab.cpp b/engines/lab/lab.cpp
index 45b895d358..9b0ebfc4e5 100644
--- a/engines/lab/lab.cpp
+++ b/engines/lab/lab.cpp
@@ -223,11 +223,11 @@ Common::Error LabEngine::saveGameState(int slot, const Common::String &desc) {
}
bool LabEngine::canLoadGameStateCurrently() {
- return !_anim->isPlaying() && !_introPlaying;
+ return !_introPlaying;
}
bool LabEngine::canSaveGameStateCurrently() {
- return !_anim->isPlaying() && !_introPlaying;
+ return !_introPlaying;
}
} // End of namespace Lab