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author | Filippos Karapetis | 2016-02-08 00:17:41 +0200 |
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committer | Filippos Karapetis | 2016-02-08 00:19:06 +0200 |
commit | c5d78ecd63f2c4c64ab72bb50aee5a7deed0abb2 (patch) | |
tree | 361fce32fb4fc6fb42d5aab5c6299abf2cc6001c /engines/lab | |
parent | eb97c05cccc78f0dc314034ee813c06f5fa3ea74 (diff) | |
download | scummvm-rg350-c5d78ecd63f2c4c64ab72bb50aee5a7deed0abb2.tar.gz scummvm-rg350-c5d78ecd63f2c4c64ab72bb50aee5a7deed0abb2.tar.bz2 scummvm-rg350-c5d78ecd63f2c4c64ab72bb50aee5a7deed0abb2.zip |
LAB: Allow saving/loading in animated scenes - bug #7014
Diffstat (limited to 'engines/lab')
-rw-r--r-- | engines/lab/lab.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/lab/lab.cpp b/engines/lab/lab.cpp index 45b895d358..9b0ebfc4e5 100644 --- a/engines/lab/lab.cpp +++ b/engines/lab/lab.cpp @@ -223,11 +223,11 @@ Common::Error LabEngine::saveGameState(int slot, const Common::String &desc) { } bool LabEngine::canLoadGameStateCurrently() { - return !_anim->isPlaying() && !_introPlaying; + return !_introPlaying; } bool LabEngine::canSaveGameStateCurrently() { - return !_anim->isPlaying() && !_introPlaying; + return !_introPlaying; } } // End of namespace Lab |