aboutsummaryrefslogtreecommitdiff
path: root/engines/lab
diff options
context:
space:
mode:
authorFilippos Karapetis2015-12-13 19:27:34 +0200
committerWillem Jan Palenstijn2015-12-23 21:34:03 +0100
commitc883769adc7ca1dcf5c2157a6ea09238ead59a56 (patch)
tree12d06a11d9ccb751cf0ef8e1908816719515c42e /engines/lab
parent231dda2ba989fb2993d3c82f1dd79be34bba436f (diff)
downloadscummvm-rg350-c883769adc7ca1dcf5c2157a6ea09238ead59a56.tar.gz
scummvm-rg350-c883769adc7ca1dcf5c2157a6ea09238ead59a56.tar.bz2
scummvm-rg350-c883769adc7ca1dcf5c2157a6ea09238ead59a56.zip
LAB: Move the LAB2 teaser screen in a separate function
Diffstat (limited to 'engines/lab')
-rw-r--r--engines/lab/engine.cpp41
-rw-r--r--engines/lab/lab.h1
-rw-r--r--engines/lab/processroom.cpp4
3 files changed, 24 insertions, 22 deletions
diff --git a/engines/lab/engine.cpp b/engines/lab/engine.cpp
index 748b0ef501..9ae7beb29a 100644
--- a/engines/lab/engine.cpp
+++ b/engines/lab/engine.cpp
@@ -575,6 +575,26 @@ void LabEngine::mainGameLoop() {
}
}
+void LabEngine::showLab2Teaser() {
+ _graphics->blackAllScreen();
+ _graphics->readPict("P:End/L2In.1", true);
+
+ for (uint16 i = 0; i < 120; i++) {
+ _music->updateMusic();
+ waitTOF();
+ }
+
+ _graphics->readPict("P:End/L2In.9", true);
+ _graphics->readPict("P:End/Lost", true);
+
+ warning("STUB: waitForPress");
+ while (!1) { // 1 means ignore SDL_ProcessInput calls
+ _music->updateMusic();
+ _anim->diffNextFrame();
+ waitTOF();
+ }
+}
+
bool LabEngine::fromCrumbs(uint32 tmpClass, uint16 code, uint16 qualifier, Common::Point tmpPos,
uint16 &curInv, IntuiMessage *curMsg, bool &forceDraw, uint16 gadgetId, uint16 &actionMode) {
uint32 msgClass = tmpClass;
@@ -1099,27 +1119,6 @@ void LabEngine::go() {
_event->mouseShow();
mainGameLoop();
- if (_quitLab) {
- // Won the game
- _graphics->blackAllScreen();
- _graphics->readPict("P:End/L2In.1", true);
-
- for (uint16 i = 0; i < 120; i++) {
- _music->updateMusic();
- waitTOF();
- }
-
- _graphics->readPict("P:End/L2In.9", true);
- _graphics->readPict("P:End/Lost", true);
-
- warning("STUB: waitForPress");
- while (!1) { // 1 means ignore SDL_ProcessInput calls
- _music->updateMusic();
- _anim->diffNextFrame();
- waitTOF();
- }
- }
-
_graphics->closeFont(_msgFont);
_graphics->freePict();
diff --git a/engines/lab/lab.h b/engines/lab/lab.h
index eb8db5cbb2..7c438c4a6e 100644
--- a/engines/lab/lab.h
+++ b/engines/lab/lab.h
@@ -234,6 +234,7 @@ private:
void loadJournalData();
void loadMapData();
void mainGameLoop();
+ void showLab2Teaser();
void mayShowCrumbIndicator();
void mayShowCrumbIndicatorOff();
void perFlipGadget(uint16 gadID);
diff --git a/engines/lab/processroom.cpp b/engines/lab/processroom.cpp
index bdf1d96b45..7b9e4132c9 100644
--- a/engines/lab/processroom.cpp
+++ b/engines/lab/processroom.cpp
@@ -481,10 +481,12 @@ void LabEngine::doActions(Action *actionList, CloseDataPtr *closePtrList) {
case WINGAME:
_quitLab = true;
+ showLab2Teaser();
break;
case LOSTGAME:
- _quitLab = true;
+ // This seems to be unused?
+ error("Unused opcode LOSTGAME has been called");
break;
case RESETBUFFER: