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author | Johannes Schickel | 2011-04-17 16:28:05 +0200 |
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committer | Johannes Schickel | 2011-04-17 16:28:05 +0200 |
commit | 6d1d31d0f95ab82872dd821131e0070473bd1aac (patch) | |
tree | 92ba1902e16678e2f3e915a42dfef3c53617ac83 /engines/lastexpress/data/animation.cpp | |
parent | 2104b2adb94a0720dcab79805e206be54eed62ed (diff) | |
download | scummvm-rg350-6d1d31d0f95ab82872dd821131e0070473bd1aac.tar.gz scummvm-rg350-6d1d31d0f95ab82872dd821131e0070473bd1aac.tar.bz2 scummvm-rg350-6d1d31d0f95ab82872dd821131e0070473bd1aac.zip |
LASTEXPRESS: Prefer Surface::create taking a PixelFormat over the one taking a byte depth.
I am not sure whether the engine really uses only surfaces with the exat same
format as the screen. The engine maintainer should review this commit and fix
it in case the surfaces use a different pixel format.
Diffstat (limited to 'engines/lastexpress/data/animation.cpp')
-rw-r--r-- | engines/lastexpress/data/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lastexpress/data/animation.cpp b/engines/lastexpress/data/animation.cpp index 7288889f09..ed0a5a67e1 100644 --- a/engines/lastexpress/data/animation.cpp +++ b/engines/lastexpress/data/animation.cpp @@ -266,7 +266,7 @@ void Animation::play() { if (_changed) { // Create a temporary surface to merge the overlay with the background Graphics::Surface *s = new Graphics::Surface; - s->create(640, 480, 2); + s->create(640, 480, g_system->getScreenFormat()); draw(s); |