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author | Littleboy | 2011-06-28 22:10:29 -0400 |
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committer | Littleboy | 2011-06-28 22:13:40 -0400 |
commit | 6eace0ca759bc62b6b0b6cf69a4341b4d1bb43e4 (patch) | |
tree | 662f45a755c6ac8bf866276781746867395a74b5 /engines/lastexpress/entities/francois.cpp | |
parent | d1341387e3c396aa6b48b39379afc9e201448048 (diff) | |
download | scummvm-rg350-6eace0ca759bc62b6b0b6cf69a4341b4d1bb43e4.tar.gz scummvm-rg350-6eace0ca759bc62b6b0b6cf69a4341b4d1bb43e4.tar.bz2 scummvm-rg350-6eace0ca759bc62b6b0b6cf69a4341b4d1bb43e4.zip |
LASTEXPRESS: Move sound queue related functions to a separate class
- Implement missing queue reset function
- Cleanup SoundManager::playLoopingSound()
Diffstat (limited to 'engines/lastexpress/entities/francois.cpp')
-rw-r--r-- | engines/lastexpress/entities/francois.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/engines/lastexpress/entities/francois.cpp b/engines/lastexpress/entities/francois.cpp index 86b6820499..6bbe740730 100644 --- a/engines/lastexpress/entities/francois.cpp +++ b/engines/lastexpress/entities/francois.cpp @@ -30,6 +30,8 @@ #include "lastexpress/game/savepoint.h" #include "lastexpress/game/state.h" +#include "lastexpress/sound/queue.h" + #include "lastexpress/helpers.h" #include "lastexpress/lastexpress.h" @@ -275,7 +277,7 @@ IMPLEMENT_FUNCTION_I(11, Francois, function11, TimeValue) break; case kActionNone: - if (!getSound()->isBuffered(kEntityFrancois)) { + if (!getSoundQueue()->isBuffered(kEntityFrancois)) { UPDATE_PARAM_PROC(CURRENT_PARAM(1, 1), getState()->timeTicks, params->param6) switch (rnd(7)) { @@ -370,8 +372,8 @@ label_callback: getData()->field_4A3 = 30; getData()->inventoryItem = kItemNone; - if (getSound()->isBuffered(kEntityFrancois)) - getSound()->processEntry(kEntityFrancois); + if (getSoundQueue()->isBuffered(kEntityFrancois)) + getSoundQueue()->processEntry(kEntityFrancois); setCallback(4); setup_updateEntity(kCarRedSleeping, kPosition_5790); @@ -381,8 +383,8 @@ label_callback: case kAction1: getData()->inventoryItem = kItemNone; - if (getSound()->isBuffered(kEntityFrancois)) - getSound()->processEntry(kEntityFrancois); + if (getSoundQueue()->isBuffered(kEntityFrancois)) + getSoundQueue()->processEntry(kEntityFrancois); setCallback(6); setup_savegame(kSavegameTypeEvent, kEventFrancoisWhistle); |