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authorLittleboy2011-06-28 22:10:29 -0400
committerLittleboy2011-06-28 22:13:40 -0400
commit6eace0ca759bc62b6b0b6cf69a4341b4d1bb43e4 (patch)
tree662f45a755c6ac8bf866276781746867395a74b5 /engines/lastexpress/entities/francois.cpp
parentd1341387e3c396aa6b48b39379afc9e201448048 (diff)
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LASTEXPRESS: Move sound queue related functions to a separate class
- Implement missing queue reset function - Cleanup SoundManager::playLoopingSound()
Diffstat (limited to 'engines/lastexpress/entities/francois.cpp')
-rw-r--r--engines/lastexpress/entities/francois.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/engines/lastexpress/entities/francois.cpp b/engines/lastexpress/entities/francois.cpp
index 86b6820499..6bbe740730 100644
--- a/engines/lastexpress/entities/francois.cpp
+++ b/engines/lastexpress/entities/francois.cpp
@@ -30,6 +30,8 @@
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -275,7 +277,7 @@ IMPLEMENT_FUNCTION_I(11, Francois, function11, TimeValue)
break;
case kActionNone:
- if (!getSound()->isBuffered(kEntityFrancois)) {
+ if (!getSoundQueue()->isBuffered(kEntityFrancois)) {
UPDATE_PARAM_PROC(CURRENT_PARAM(1, 1), getState()->timeTicks, params->param6)
switch (rnd(7)) {
@@ -370,8 +372,8 @@ label_callback:
getData()->field_4A3 = 30;
getData()->inventoryItem = kItemNone;
- if (getSound()->isBuffered(kEntityFrancois))
- getSound()->processEntry(kEntityFrancois);
+ if (getSoundQueue()->isBuffered(kEntityFrancois))
+ getSoundQueue()->processEntry(kEntityFrancois);
setCallback(4);
setup_updateEntity(kCarRedSleeping, kPosition_5790);
@@ -381,8 +383,8 @@ label_callback:
case kAction1:
getData()->inventoryItem = kItemNone;
- if (getSound()->isBuffered(kEntityFrancois))
- getSound()->processEntry(kEntityFrancois);
+ if (getSoundQueue()->isBuffered(kEntityFrancois))
+ getSoundQueue()->processEntry(kEntityFrancois);
setCallback(6);
setup_savegame(kSavegameTypeEvent, kEventFrancoisWhistle);