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authorEugene Sandulenko2010-10-18 19:17:38 +0000
committerEugene Sandulenko2010-10-18 19:17:38 +0000
commit86d650926f9b991b6398e4ad4b0613ac264dfbaa (patch)
tree5e6791249fa5fce7dd3e1a6406dff4bf720ca085 /engines/lastexpress/entities/vesna.cpp
parentc92d2bc234f2f73a9629b3622cd5e66c57439cda (diff)
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LASTEXPRESS: Merge in the engine.
svn-id: r53579
Diffstat (limited to 'engines/lastexpress/entities/vesna.cpp')
-rw-r--r--engines/lastexpress/entities/vesna.cpp1161
1 files changed, 1161 insertions, 0 deletions
diff --git a/engines/lastexpress/entities/vesna.cpp b/engines/lastexpress/entities/vesna.cpp
new file mode 100644
index 0000000000..9e0ef09a08
--- /dev/null
+++ b/engines/lastexpress/entities/vesna.cpp
@@ -0,0 +1,1161 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "lastexpress/entities/vesna.h"
+
+#include "lastexpress/game/action.h"
+#include "lastexpress/game/entities.h"
+#include "lastexpress/game/fight.h"
+#include "lastexpress/game/logic.h"
+#include "lastexpress/game/object.h"
+#include "lastexpress/game/savepoint.h"
+#include "lastexpress/game/scenes.h"
+#include "lastexpress/game/sound.h"
+#include "lastexpress/game/state.h"
+
+#include "lastexpress/lastexpress.h"
+#include "lastexpress/helpers.h"
+
+namespace LastExpress {
+
+Vesna::Vesna(LastExpressEngine *engine) : Entity(engine, kEntityVesna) {
+ ADD_CALLBACK_FUNCTION(Vesna, reset);
+ ADD_CALLBACK_FUNCTION(Vesna, playSound);
+ ADD_CALLBACK_FUNCTION(Vesna, enterExitCompartment);
+ ADD_CALLBACK_FUNCTION(Vesna, draw);
+ ADD_CALLBACK_FUNCTION(Vesna, updateEntity);
+ ADD_CALLBACK_FUNCTION(Vesna, updateFromTime);
+ ADD_CALLBACK_FUNCTION(Vesna, updateEntity2);
+ ADD_CALLBACK_FUNCTION(Vesna, callbackActionRestaurantOrSalon);
+ ADD_CALLBACK_FUNCTION(Vesna, callbackActionOnDirection);
+ ADD_CALLBACK_FUNCTION(Vesna, savegame);
+ ADD_CALLBACK_FUNCTION(Vesna, function11);
+ ADD_CALLBACK_FUNCTION(Vesna, chapter1);
+ ADD_CALLBACK_FUNCTION(Vesna, chapter1Handler);
+ ADD_CALLBACK_FUNCTION(Vesna, function14);
+ ADD_CALLBACK_FUNCTION(Vesna, function15);
+ ADD_CALLBACK_FUNCTION(Vesna, chapter2);
+ ADD_CALLBACK_FUNCTION(Vesna, chapter2Handler);
+ ADD_CALLBACK_FUNCTION(Vesna, function18);
+ ADD_CALLBACK_FUNCTION(Vesna, chapter3);
+ ADD_CALLBACK_FUNCTION(Vesna, chapter3Handler);
+ ADD_CALLBACK_FUNCTION(Vesna, function21);
+ ADD_CALLBACK_FUNCTION(Vesna, function22);
+ ADD_CALLBACK_FUNCTION(Vesna, function23);
+ ADD_CALLBACK_FUNCTION(Vesna, chapter4);
+ ADD_CALLBACK_FUNCTION(Vesna, function25);
+ ADD_CALLBACK_FUNCTION(Vesna, function26);
+ ADD_CALLBACK_FUNCTION(Vesna, function27);
+ ADD_CALLBACK_FUNCTION(Vesna, chapter5);
+ ADD_CALLBACK_FUNCTION(Vesna, chapter5Handler);
+ ADD_CALLBACK_FUNCTION(Vesna, function30);
+ ADD_NULL_FUNCTION();
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(1, Vesna, reset)
+ Entity::reset(savepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION_S(2, Vesna, playSound)
+ Entity::playSound(savepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION_SI(3, Vesna, enterExitCompartment, ObjectIndex)
+ Entity::enterExitCompartment(savepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION_S(4, Vesna, draw)
+ Entity::draw(savepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION_II(5, Vesna, updateEntity, CarIndex, EntityPosition)
+ if (savepoint.action == kActionExcuseMeCath) {
+ getSound()->playSound(kEntityPlayer, rnd(2) ? "CAT10150" : "CAT1015A");
+
+ return;
+ }
+
+ Entity::updateEntity(savepoint, true);
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION_I(6, Vesna, updateFromTime, uint32)
+ Entity::updateFromTime(savepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION_II(7, Vesna, updateEntity2, CarIndex, EntityPosition)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ params->param3 = 0;
+
+ if (getEntities()->isDistanceBetweenEntities(kEntityVesna, kEntityMilos, 500)
+ || (((getData()->direction == kDirectionUp && (getData()->car > getEntityData(kEntityMilos)->car)) || (getData()->car == getEntityData(kEntityMilos)->car && getData()->entityPosition > getEntityData(kEntityMilos)->entityPosition)))
+ || (((getData()->direction == kDirectionDown && (getData()->car < getEntityData(kEntityMilos)->car)) || (getData()->car == getEntityData(kEntityMilos)->car && getData()->entityPosition < getEntityData(kEntityMilos)->entityPosition)))) {
+ getData()->field_49B = 0;
+ params->param3 = 1;
+ }
+
+ if (!params->param3)
+ getEntities()->updateEntity(kEntityVesna, (CarIndex)params->param1, (EntityPosition)params->param2);
+ break;
+
+ case kActionDefault:
+ getEntities()->updateEntity(kEntityVesna, (CarIndex)params->param1, (EntityPosition)params->param2);
+ break;
+
+ case kAction123668192:
+ CALLBACK_ACTION();
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(8, Vesna, callbackActionRestaurantOrSalon)
+ Entity::callbackActionRestaurantOrSalon(savepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(9, Vesna, callbackActionOnDirection)
+ Entity::callbackActionOnDirection(savepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION_II(10, Vesna, savegame, SavegameType, uint32)
+ Entity::savegame(savepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(11, Vesna, function11)
+ // Expose parameters as IIIS and ignore the default exposed parameters
+ EntityData::EntityParametersIIIS *parameters = (EntityData::EntityParametersIIIS*)_data->getCurrentParameters();
+
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ if (parameters->param3) {
+ UPDATE_PARAM(parameters->param7, getState()->timeTicks, 75);
+
+ parameters->param2 = 1;
+ parameters->param3 = 0;
+ getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation1, kCursorNormal, kCursorNormal);
+ }
+
+ parameters->param7 = 0;
+ break;
+
+ case kActionKnock:
+ case kActionOpenDoor:
+ if (parameters->param3) {
+ getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorNormal, kCursorNormal);
+
+ setCallback(4);
+ setup_playSound(getSound()->wrongDoorCath());
+ break;
+ }
+
+ parameters->param1++;
+ switch (parameters->param1) {
+ default:
+ strcpy((char *)&parameters->seq, "VES1015C");
+ parameters->param1 = 0;
+ break;
+
+ case 1:
+ strcpy((char *)&parameters->seq, "VES1015A");
+ break;
+
+ case 2:
+ strcpy((char *)&parameters->seq, "VES1015B");
+ break;
+ }
+
+ getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorNormal, kCursorNormal);
+
+ setCallback(savepoint.action == kActionKnock ? 2 : 1);
+ setup_playSound(savepoint.action == kActionKnock ? "LIB012" : "LIB013");
+ break;
+
+ case kActionDefault:
+ getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorHandKnock, kCursorHand);
+ break;
+
+ case kActionDrawScene:
+ if (parameters->param2 || parameters->param3) {
+ getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation1, kCursorHandKnock, kCursorHand);
+
+ parameters->param2 = 0;
+ parameters->param3 = 0;
+ }
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ case 2:
+ setCallback(3);
+ setup_playSound((char *)&parameters->seq);
+ break;
+
+ case 3:
+ getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorTalk, kCursorNormal);
+ parameters->param3 = 1;
+ break;
+
+ case 4:
+ parameters->param2 = 1;
+ parameters->param3 = 0;
+ break;
+ }
+ break;
+
+ case kAction55996766:
+ case kAction101687594:
+ CALLBACK_ACTION();
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(12, Vesna, chapter1)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ TIME_CHECK_CHAPTER1(setup_chapter1Handler);
+ break;
+
+ case kActionDefault:
+ getSavePoints()->addData(kEntityVesna, kAction124190740, 0);
+
+ getData()->entityPosition = kPosition_4689;
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRestaurant;
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(13, Vesna, chapter1Handler)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ getData()->entityPosition = getEntityData(kEntityMilos)->entityPosition;
+ getData()->location = getEntityData(kEntityMilos)->location;
+ break;
+
+ case kActionCallback:
+ if (getCallback() == 1) {
+ getEntities()->clearSequences(kEntityVesna);
+ setup_function14();
+ }
+ break;
+
+ case kAction204832737:
+ setCallback(1);
+ setup_updateEntity2(kCarRedSleeping, kPosition_3050);
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(14, Vesna, function14)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionDefault:
+ getData()->entityPosition = kPosition_3050;
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRedSleeping;
+ break;
+
+ case kAction190412928:
+ setCallback(1);
+ setup_function11();
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(15, Vesna, function15)
+ if (savepoint.action == kActionDefault) {
+ getData()->entityPosition = kPosition_3050;
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRedSleeping;
+
+ getEntities()->clearSequences(kEntityVesna);
+ getObjects()->update(kObjectCompartmentG, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(16, Vesna, chapter2)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ setup_chapter2Handler();
+ break;
+
+ case kActionDefault:
+ getEntities()->clearSequences(kEntityVesna);
+
+ getData()->entityPosition = kPosition_3050;
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRedSleeping;
+ getData()->clothes = kClothesDefault;
+ getData()->inventoryItem = kItemNone;
+
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(17, Vesna, chapter2Handler)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kAction135024800:
+ setCallback(2);
+ setup_function18();
+ break;
+
+ case kAction137165825:
+ setCallback(1);
+ setup_function11();
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(18, Vesna, function18)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionDefault:
+ setCallback(1);
+ setup_enterExitCompartment("610Bg", kObjectCompartmentG);
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ getData()->location = kLocationOutsideCompartment;
+ if (getData()->entityPosition < kPosition_2087)
+ getData()->entityPosition = kPosition_2088;
+
+ setCallback(2);
+ setup_updateEntity(kCarRestaurant, kPosition_850);
+ break;
+
+ case 2:
+ setCallback(3);
+ setup_callbackActionRestaurantOrSalon();
+ break;
+
+ case 3:
+ getData()->entityPosition = kPosition_1540;
+ getData()->location = kLocationOutsideCompartment;
+
+ setCallback(4);
+ setup_draw("808US");
+ break;
+
+ case 4:
+ getEntities()->drawSequenceRight(kEntityVesna, "808UD");
+ if (getEntities()->isInSalon(kEntityPlayer))
+ getEntities()->updateFrame(kEntityVesna);
+
+ setCallback(5);
+ setup_callbackActionOnDirection();
+ break;
+
+ case 5:
+ getData()->location = kLocationInsideCompartment;
+ getEntities()->clearSequences(kEntityVesna);
+
+ setCallback(6);
+ setup_updateFromTime(4500);
+ break;
+
+ case 6:
+ setCallback(7);
+ setup_callbackActionRestaurantOrSalon();
+ break;
+
+ case 7:
+ getData()->entityPosition = kPosition_5800;
+ getData()->location = kLocationOutsideCompartment;
+
+ setCallback(8);
+ setup_draw("808DD");
+ break;
+
+ case 8:
+ getEntities()->drawSequenceRight(kEntityVesna, "808DS");
+ if (getEntities()->isInRestaurant(kEntityPlayer))
+ getEntities()->updateFrame(kEntityVesna);
+
+ setCallback(9);
+ setup_callbackActionOnDirection();
+ break;
+
+ case 9:
+ setCallback(10);
+ setup_updateEntity(kCarRedSleeping, kPosition_3050);
+ break;
+
+ case 10:
+ setCallback(11);
+ setup_enterExitCompartment("610Ag", kObjectCompartmentG);
+ break;
+
+ case 11:
+ getData()->location = kLocationInsideCompartment;
+ getEntities()->clearSequences(kEntityVesna);
+
+ CALLBACK_ACTION();
+ break;
+ }
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(19, Vesna, chapter3)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ setup_chapter3Handler();
+ break;
+
+ case kActionDefault:
+ getEntities()->clearSequences(kEntityVesna);
+
+ getData()->entityPosition = kPosition_3050;
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRedSleeping;
+ getData()->clothes = kClothesDefault;
+ getData()->inventoryItem = kItemNone;
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(20, Vesna, chapter3Handler)
+ EntityData::EntityParametersIIIS *parameters = (EntityData::EntityParametersIIIS*)_data->getCurrentParameters();
+
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ if (getProgress().field_54 && parameters->param7 != kTimeInvalid) {
+ if (getState()->time > kTime2250000) {
+ parameters->param7 = kTimeInvalid;
+ setup_function22();
+ break;
+ }
+
+ if (!getEntities()->isPlayerInCar(kCarRedSleeping) || !parameters->param7)
+ parameters->param7 = getState()->time;
+
+ if (parameters->param7 < getState()->time) {
+ parameters->param7 = kTimeInvalid;
+ setup_function22();
+ break;
+ }
+ }
+
+ if (parameters->param2) {
+ UPDATE_PARAM(parameters->param8, getState()->timeTicks, 75);
+
+ parameters->param1 = 1;
+ parameters->param2 = 0;
+
+ getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation1, kCursorNormal, kCursorNormal);
+ }
+
+ parameters->param8 = 0;
+ break;
+
+ case kActionKnock:
+ case kActionOpenDoor:
+ if (parameters->param2) {
+ getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorNormal, kCursorNormal);
+
+ setCallback(4);
+ setup_playSound(getSound()->wrongDoorCath());
+ break;
+ }
+
+ ++parameters->param3;
+
+ switch (parameters->param3) {
+ default:
+ break;
+
+ case 1:
+ strcpy((char *)&parameters->seq, "VES1015A");
+ break;
+
+ case 2:
+ strcpy((char *)&parameters->seq, "VES1015B");
+ break;
+
+ case 3:
+ strcpy((char *)&parameters->seq, "VES1015C");
+ parameters->param3 = 0;
+ break;
+ }
+
+ getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorNormal, kCursorNormal);
+
+ setCallback(savepoint.action == kActionKnock ? 2 : 1);
+ setup_playSound(savepoint.action == kActionKnock ? "LIB012" : "LIB013");
+ break;
+
+ case kActionDefault:
+ getData()->car = kCarRedSleeping;
+ getData()->entityPosition = kPosition_3050;
+ getData()->location = kLocationInsideCompartment;
+ getData()->clothes = kClothesDefault;
+ getData()->inventoryItem = kItemNone;
+
+ getEntities()->clearSequences(kEntityVesna);
+ break;
+
+ case kActionDrawScene:
+ if (parameters->param1 || parameters->param2) {
+ getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation1, kCursorHandKnock, kCursorHand);
+ parameters->param1 = 0;
+ parameters->param2 = 0;
+ }
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ case 2:
+ setCallback(3);
+ setup_playSound((char *)&parameters->seq);
+ break;
+
+ case 3:
+ getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorTalk, kCursorNormal);
+ parameters->param2 = 1;
+ break;
+
+ case 4:
+ parameters->param1 = 1;
+ parameters->param2 = 0;
+ break;
+ }
+ break;
+
+ case kAction137165825:
+ setCallback(5);
+ setup_function11();
+ break;
+
+ case kAction155913424:
+ setCallback(6);
+ setup_function21();
+ break;
+
+ case kAction203663744:
+ getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorHandKnock, kCursorHand);
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(21, Vesna, function21)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionDefault:
+ setCallback(1);
+ setup_enterExitCompartment("610Bg", kObjectCompartmentG);
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ getData()->location = kLocationOutsideCompartment;
+ if (getData()->entityPosition < kPosition_2087)
+ getData()->entityPosition = kPosition_2088;
+
+ setCallback(2);
+ setup_updateEntity(kCarRestaurant, kPosition_850);
+ break;
+
+ case 2:
+ setCallback(3);
+ setup_callbackActionRestaurantOrSalon();
+ break;
+
+ case 3:
+ getData()->entityPosition = kPosition_1540;
+ getData()->location = kLocationOutsideCompartment;
+
+ setCallback(4);
+ setup_draw("808US");
+ break;
+
+ case 4:
+ getEntities()->drawSequenceRight(kEntityVesna, "808UD");
+ if (getEntities()->isInSalon(kEntityPlayer))
+ getEntities()->updateFrame(kEntityVesna);
+
+ setCallback(5);
+ setup_callbackActionOnDirection();
+ break;
+
+ case 5:
+ getEntities()->clearSequences(kEntityVesna);
+ getData()->entityPosition = kPosition_5900;
+ getData()->location = kLocationInsideCompartment;
+
+ setCallback(6);
+ setup_updateFromTime(4500);
+ break;
+
+ case 6:
+ setCallback(7);
+ setup_callbackActionRestaurantOrSalon();
+ break;
+
+ case 7:
+ getData()->entityPosition = kPosition_5800;
+ getData()->location = kLocationOutsideCompartment;
+
+ setCallback(8);
+ setup_draw("808DD");
+ break;
+
+ case 8:
+ getEntities()->drawSequenceRight(kEntityVesna, "808DS");
+ if (getEntities()->isInRestaurant(kEntityPlayer))
+ getEntities()->updateFrame(kEntityVesna);
+
+ setCallback(9);
+ setup_callbackActionOnDirection();
+ break;
+
+ case 9:
+ setCallback(10);
+ setup_updateEntity(kCarRedSleeping, kPosition_3050);
+ break;
+
+ case 10:
+ setCallback(11);
+ setup_enterExitCompartment("610Ag", kObjectCompartmentG); /* BUG the original engine passes 3050 here */
+ break;
+
+ case 11:
+ getData()->entityPosition = kPosition_3050;
+ getData()->location = kLocationInsideCompartment;
+ getEntities()->clearSequences(kEntityVesna);
+
+ CALLBACK_ACTION();
+ break;
+ }
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(22, Vesna, function22)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionDefault:
+ getSavePoints()->push(kEntityVesna, kEntityMilos, kAction259125998);
+
+ setCallback(1);
+ setup_enterExitCompartment("610Bg", kObjectCompartmentG);
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ getData()->location = kLocationOutsideCompartment;
+ if (getData()->entityPosition < kPosition_2087)
+ getData()->entityPosition = kPosition_2088;
+
+ setCallback(2);
+ setup_updateEntity(kCarRestaurant, kPosition_850);
+ break;
+
+ case 2:
+ setCallback(3);
+ setup_callbackActionRestaurantOrSalon();
+ break;
+
+ case 3:
+ getData()->entityPosition = kPosition_1540;
+ getData()->location = kLocationOutsideCompartment;
+
+ setCallback(4);
+ setup_draw("808US");
+ break;
+
+ case 4:
+ getEntities()->drawSequenceRight(kEntityVesna, "808UD");
+ if (getEntities()->isInSalon(kEntityPlayer))
+ getEntities()->updateFrame(kEntityVesna);
+
+ setCallback(5);
+ setup_callbackActionOnDirection();
+ break;
+
+ case 5:
+ getEntities()->clearSequences(kEntityVesna);
+ getData()->car = kCarBaggage;
+ getSavePoints()->push(kEntityVesna, kEntityAnna, kAction235856512);
+ break;
+
+ case 6:
+ getData()->car = kCarRestaurant;
+ getData()->entityPosition = kPosition_5800;
+ getData()->location = kLocationOutsideCompartment;
+
+ setCallback(7);
+ setup_draw("808DD");
+ break;
+
+ case 7:
+ getEntities()->drawSequenceRight(kEntityVesna, "808DS");
+ if (getEntities()->isInRestaurant(kEntityPlayer))
+ getEntities()->updateFrame(kEntityVesna);
+
+ setCallback(8);
+ setup_callbackActionOnDirection();
+ break;
+
+ case 8:
+ setCallback(9);
+ setup_updateEntity(kCarRedSleeping, kPosition_3050);
+ break;
+
+ case 9:
+ setCallback(10);
+ setup_enterExitCompartment("610Ag", kObjectCompartmentG); /* BUG the original engine passes 3050 here */
+ break;
+
+ case 10:
+ getData()->entityPosition = kPosition_3050;
+ getData()->location = kLocationInsideCompartment;
+ getEntities()->clearSequences(kEntityVesna);
+
+ setup_function23();
+ break;
+ }
+ break;
+
+ case kAction189299008:
+ setCallback(6);
+ setup_callbackActionRestaurantOrSalon();
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(23, Vesna, function23)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionKnock:
+ case kActionOpenDoor:
+ getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorNormal, kCursorNormal);
+ setCallback(savepoint.action == kActionKnock ? 1 : 2);
+ setup_playSound(savepoint.action == kActionKnock ? "LIB012" : "LIB013");
+ break;
+
+ case kActionDefault:
+ getData()->car = kCarRedSleeping;
+ getData()->entityPosition = kPosition_3050;
+ getData()->location = kLocationInsideCompartment;
+ getData()->clothes = kClothesDefault;
+ getData()->inventoryItem = kItemNone;
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ case 2:
+ setCallback(3);
+ setup_playSound("VES1015A");
+ break;
+
+ case 3:
+ getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorHandKnock, kCursorHand);
+ break;
+ }
+ break;
+
+ case kAction203663744:
+ getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorHandKnock, kCursorHand);
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(24, Vesna, chapter4)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ setCallback(1);
+ setup_function11();
+ break;
+
+ case kActionDefault:
+ getEntities()->clearSequences(kEntityVesna);
+
+ getData()->entityPosition = kPosition_3050;
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRedSleeping;
+ getData()->inventoryItem = kItemNone;
+
+ getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorHandKnock, kCursorHand);
+ break;
+
+ case kActionCallback:
+ if (getCallback() == 1)
+ setup_function25();
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(25, Vesna, function25)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ if (getState()->time > kTime2428200 && !params->param1) {
+ params->param1 = 1;
+ setup_function26();
+ }
+ break;
+
+ case kActionDefault:
+ getSavePoints()->push(kEntityVesna, kEntityMilos, kAction135600432);
+
+ setCallback(1);
+ setup_enterExitCompartment("610BG", kObjectCompartmentG);
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ getData()->location = kLocationOutsideCompartment;
+ if (getData()->entityPosition < kPosition_2087)
+ getData()->entityPosition = kPosition_2088;
+
+ setCallback(2);
+ setup_updateEntity(kCarRestaurant, kPosition_850);
+ break;
+
+ case 2:
+ setCallback(3);
+ setup_callbackActionRestaurantOrSalon();
+ break;
+
+ case 3:
+ getData()->entityPosition = kPosition_1540;
+ getData()->location = kLocationOutsideCompartment;
+
+ setCallback(4);
+ setup_draw("808US");
+ break;
+
+ case 4:
+ getEntities()->drawSequenceRight(kEntityVesna, "808UD");
+ if (getEntities()->isInSalon(kEntityPlayer))
+ getEntities()->updateFrame(kEntityVesna);
+
+ setCallback(5);
+ setup_callbackActionOnDirection();
+ break;
+
+ case 5:
+ getEntities()->clearSequences(kEntityVesna);
+ getData()->entityPosition = kPosition_5900;
+ getData()->location = kLocationInsideCompartment;
+
+ // Original game calls clearSequences a second time
+ break;
+ }
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(26, Vesna, function26)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionDefault:
+ setCallback(1);
+ setup_callbackActionRestaurantOrSalon();
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ getData()->car = kCarRestaurant;
+ getData()->entityPosition = kPosition_5800;
+ getData()->location = kLocationOutsideCompartment;
+
+ setCallback(2);
+ setup_draw("808DD");
+ break;
+
+ case 2:
+ getEntities()->drawSequenceRight(kEntityVesna, "808DS");
+
+ if (getEntities()->isInRestaurant(kEntityPlayer))
+ getEntities()->updateFrame(kEntityVesna);
+
+ setCallback(3);
+ setup_callbackActionOnDirection();
+ break;
+
+ case 3:
+ setCallback(4);
+ setup_updateEntity(kCarRedSleeping, kPosition_3050);
+ break;
+
+ case 4:
+ setCallback(5);
+ setup_enterExitCompartment("610AG", kObjectCompartmentG);
+ break;
+
+ case 5:
+ setup_function27();
+ break;
+ }
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(27, Vesna, function27)
+ if (savepoint.action == kActionDefault) {
+ getEntities()->clearSequences(kEntityVesna);
+ getObjects()->update(kObjectCompartmentG, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand);
+
+ getData()->entityPosition = kPosition_3050;
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRedSleeping;
+ getData()->inventoryItem = kItemNone;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(28, Vesna, chapter5)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ setup_chapter5Handler();
+ break;
+
+ case kActionDefault:
+ getEntities()->clearSequences(kEntityVesna);
+
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRestaurant;
+ getData()->inventoryItem = kItemNone;
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(29, Vesna, chapter5Handler)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionOpenDoor:
+ setCallback(1);
+
+ getData()->currentCall++;
+ setup_savegame(kSavegameTypeEvent, kEventCathVesnaRestaurantKilled);
+ break;
+
+ case kActionDefault:
+ getObjects()->update(kObject64, kEntityVesna, kObjectLocationNone, kCursorNormal, kCursorForward);
+ break;
+
+ case kActionCallback:
+ if (getCallback() == 1) {
+ getAction()->playAnimation(kEventCathVesnaRestaurantKilled);
+ getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneNone, true);
+ }
+ break;
+
+ case kAction134427424:
+ getObjects()->update(kObject64, kEntityPlayer, kObjectLocationNone, kCursorNormal, kCursorForward);
+ setup_function30();
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(30, Vesna, function30)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ if (!params->param1) {
+ UPDATE_PARAM_PROC(params->param3, getState()->timeTicks, 120)
+ getSound()->playSound(kEntityVesna, "Ves50001", SoundManager::kFlagDefault);
+ params->param1 = 1;
+ UPDATE_PARAM_PROC_END
+ }
+
+ UPDATE_PARAM(params->param4, getState()->timeTicks, 180);
+
+ setCallback(1);
+ setup_savegame(kSavegameTypeEvent, kEventCathVesnaTrainTopKilled);
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ case 2:
+ getAction()->playAnimation(kEventCathVesnaTrainTopKilled);
+ getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneNone, true);
+ break;
+
+ case 3:
+ getAction()->playAnimation(kEventCathVesnaTrainTopFight);
+
+ setCallback(4);
+ setup_savegame(kSavegameTypeTime, kTimeNone);
+ break;
+
+ case 4:
+ params->param2 = getFight()->setup(kFightVesna);
+
+ if (params->param2) {
+ getLogic()->gameOver(kSavegameTypeIndex, 0, kSceneNone, params->param2 != Fight::kFightEndExit);
+ } else {
+ getSound()->playSound(kEntityPlayer, "TUNNEL");
+
+ getState()->time += 1800;
+
+ setCallback(5);
+ setup_savegame(kSavegameTypeEvent, kEventCathVesnaTrainTopWin);
+ }
+ break;
+
+ case 5:
+ getAction()->playAnimation(kEventCathVesnaTrainTopWin);
+ getScenes()->loadSceneFromPosition(kCarRestaurant, 11);
+
+ setup_nullfunction();
+ break;
+ }
+ break;
+
+ case kAction167992577:
+ setCallback(3);
+ setup_savegame(kSavegameTypeEvent, kEventCathVesnaTrainTopFight);
+ break;
+
+ case kAction202884544:
+ if (params->param1) {
+ setCallback(2);
+ setup_savegame(kSavegameTypeEvent, kEventCathVesnaTrainTopKilled);
+ } else {
+ getSound()->playSound(kEntityVesna, "Ves5001", SoundManager::kFlagDefault);
+ params->param1 = 1;
+ }
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_NULL_FUNCTION(31, Vesna)
+
+} // End of namespace LastExpress