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author | Littleboy | 2011-06-28 22:10:29 -0400 |
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committer | Littleboy | 2011-06-28 22:13:40 -0400 |
commit | 6eace0ca759bc62b6b0b6cf69a4341b4d1bb43e4 (patch) | |
tree | 662f45a755c6ac8bf866276781746867395a74b5 /engines/lastexpress/fight/fighter_salko.cpp | |
parent | d1341387e3c396aa6b48b39379afc9e201448048 (diff) | |
download | scummvm-rg350-6eace0ca759bc62b6b0b6cf69a4341b4d1bb43e4.tar.gz scummvm-rg350-6eace0ca759bc62b6b0b6cf69a4341b4d1bb43e4.tar.bz2 scummvm-rg350-6eace0ca759bc62b6b0b6cf69a4341b4d1bb43e4.zip |
LASTEXPRESS: Move sound queue related functions to a separate class
- Implement missing queue reset function
- Cleanup SoundManager::playLoopingSound()
Diffstat (limited to 'engines/lastexpress/fight/fighter_salko.cpp')
-rw-r--r-- | engines/lastexpress/fight/fighter_salko.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/lastexpress/fight/fighter_salko.cpp b/engines/lastexpress/fight/fighter_salko.cpp index 6f71a6dda8..166f7c3899 100644 --- a/engines/lastexpress/fight/fighter_salko.cpp +++ b/engines/lastexpress/fight/fighter_salko.cpp @@ -27,6 +27,8 @@ #include "lastexpress/game/sound.h" +#include "lastexpress/sound/queue.h" + #include "lastexpress/helpers.h" #include "lastexpress/lastexpress.h" #include "lastexpress/resource.h" @@ -95,7 +97,7 @@ void FighterPlayerSalko::update() { if (_frame && checkFrame(2)) { if (_opponent->getCountdown() <= 0) { - getSound()->removeFromQueue(kEntityTables0); + getSoundQueue()->removeFromQueue(kEntityTables0); _fight->bailout(Fight::kFightEndWin); return; @@ -184,7 +186,7 @@ void FighterOpponentSalko::update() { if (_frame && checkFrame(2)) { if (_opponent->getCountdown() <= 0) { - getSound()->removeFromQueue(kEntityTables0); + getSoundQueue()->removeFromQueue(kEntityTables0); _fight->bailout(Fight::kFightEndLost); // Stop processing |