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authorLittleboy2011-06-28 22:10:29 -0400
committerLittleboy2011-06-28 22:13:40 -0400
commit6eace0ca759bc62b6b0b6cf69a4341b4d1bb43e4 (patch)
tree662f45a755c6ac8bf866276781746867395a74b5 /engines/lastexpress/game/entities.cpp
parentd1341387e3c396aa6b48b39379afc9e201448048 (diff)
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LASTEXPRESS: Move sound queue related functions to a separate class
- Implement missing queue reset function - Cleanup SoundManager::playLoopingSound()
Diffstat (limited to 'engines/lastexpress/game/entities.cpp')
-rw-r--r--engines/lastexpress/game/entities.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/engines/lastexpress/game/entities.cpp b/engines/lastexpress/game/entities.cpp
index 0fa3af36b7..8dd2c26c19 100644
--- a/engines/lastexpress/game/entities.cpp
+++ b/engines/lastexpress/game/entities.cpp
@@ -71,6 +71,8 @@
#include "lastexpress/game/sound.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/sound/queue.h"
+
#include "lastexpress/graphics.h"
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -299,7 +301,7 @@ void Entities::setupChapter(ChapterIndex chapter) {
memset(&_compartments1, 0, sizeof(_compartments1));
memset(&_positions, 0, sizeof(_positions));
- getSound()->resetQueue(kSoundType13);
+ getSoundQueue()->resetQueue(kSoundType13);
}
// we skip the header when doing entity setup
@@ -369,8 +371,8 @@ void Entities::resetState(EntityIndex entityIndex) {
getData(entityIndex)->currentCall = 0;
getData(entityIndex)->inventoryItem = kItemNone;
- if (getSound()->isBuffered(entityIndex))
- getSound()->removeFromQueue(entityIndex);
+ if (getSoundQueue()->isBuffered(entityIndex))
+ getSoundQueue()->removeFromQueue(entityIndex);
clearSequences(entityIndex);