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authorLittleboy2011-06-28 22:10:29 -0400
committerLittleboy2011-06-28 22:13:40 -0400
commit6eace0ca759bc62b6b0b6cf69a4341b4d1bb43e4 (patch)
tree662f45a755c6ac8bf866276781746867395a74b5 /engines/lastexpress/game/logic.cpp
parentd1341387e3c396aa6b48b39379afc9e201448048 (diff)
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LASTEXPRESS: Move sound queue related functions to a separate class
- Implement missing queue reset function - Cleanup SoundManager::playLoopingSound()
Diffstat (limited to 'engines/lastexpress/game/logic.cpp')
-rw-r--r--engines/lastexpress/game/logic.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/engines/lastexpress/game/logic.cpp b/engines/lastexpress/game/logic.cpp
index c1237eefe9..cdde2a0e0a 100644
--- a/engines/lastexpress/game/logic.cpp
+++ b/engines/lastexpress/game/logic.cpp
@@ -47,6 +47,8 @@
#include "lastexpress/menu/menu.h"
+#include "lastexpress/sound/queue.h"
+
#include "lastexpress/graphics.h"
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -152,7 +154,7 @@ void Logic::eventMouse(const Common::Event &ev) {
_engine->getCursor()->setStyle(getInventory()->get(kItemWhistle)->cursor);
// Check if clicked
- if (ev.type == Common::EVENT_LBUTTONUP && !getSound()->isBuffered("LIB045")) {
+ if (ev.type == Common::EVENT_LBUTTONUP && !getSoundQueue()->isBuffered("LIB045")) {
getSound()->playSoundEvent(kEntityPlayer, 45);
@@ -424,7 +426,7 @@ void Logic::resetState() {
*/
void Logic::gameOver(SavegameType type, uint32 value, SceneIndex sceneIndex, bool showScene) const {
- getSound()->processEntries();
+ getSoundQueue()->processEntries();
getEntities()->reset();
getFlags()->isGameRunning = false;
getSavePoints()->reset();
@@ -432,16 +434,16 @@ void Logic::gameOver(SavegameType type, uint32 value, SceneIndex sceneIndex, boo
if (showScene) {
- getSound()->processEntry(kSoundType11);
+ getSoundQueue()->processEntry(kSoundType11);
if (sceneIndex && !getFlags()->mouseRightClick) {
getScenes()->loadScene(sceneIndex);
- while (getSound()->isBuffered(kEntityTables4)) {
+ while (getSoundQueue()->isBuffered(kEntityTables4)) {
if (getFlags()->mouseRightClick)
break;
- getSound()->updateQueue();
+ getSoundQueue()->updateQueue();
}
}
}
@@ -451,7 +453,7 @@ void Logic::gameOver(SavegameType type, uint32 value, SceneIndex sceneIndex, boo
}
void Logic::switchChapter() const {
- getSound()->clearStatus();
+ getSoundQueue()->clearStatus();
switch(getState()->progress.chapter) {
default:
@@ -491,7 +493,7 @@ void Logic::switchChapter() const {
}
void Logic::playFinalSequence() const {
- getSound()->processEntries();
+ getSoundQueue()->processEntries();
_action->playAnimation(kEventFinalSequence);
showCredits();