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authorEugene Sandulenko2010-10-18 19:17:38 +0000
committerEugene Sandulenko2010-10-18 19:17:38 +0000
commit86d650926f9b991b6398e4ad4b0613ac264dfbaa (patch)
tree5e6791249fa5fce7dd3e1a6406dff4bf720ca085 /engines/lastexpress/game/scenes.h
parentc92d2bc234f2f73a9629b3622cd5e66c57439cda (diff)
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LASTEXPRESS: Merge in the engine.
svn-id: r53579
Diffstat (limited to 'engines/lastexpress/game/scenes.h')
-rw-r--r--engines/lastexpress/game/scenes.h120
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diff --git a/engines/lastexpress/game/scenes.h b/engines/lastexpress/game/scenes.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef LASTEXPRESS_SCENEMANAGER_H
+#define LASTEXPRESS_SCENEMANAGER_H
+
+#include "lastexpress/data/scene.h"
+
+#include "common/hashmap.h"
+#include "common/list.h"
+
+namespace LastExpress {
+
+class LastExpressEngine;
+class SceneLoader;
+class Sequence;
+class SequenceFrame;
+
+class SceneManager {
+public:
+ enum CheckPositionType {
+ kCheckPositionLookingUp,
+ kCheckPositionLookingDown,
+ kCheckPositionLookingAtDoors,
+ kCheckPositionLookingAtClock
+ };
+
+ SceneManager(LastExpressEngine *engine);
+ ~SceneManager();
+
+ // Scene cache
+ void loadSceneDataFile(ArchiveIndex archive);
+ Scene *get(SceneIndex sceneIndex) { return _sceneLoader->get(sceneIndex); }
+
+ // Scene loading
+ void setScene(SceneIndex sceneIndex);
+ void loadScene(SceneIndex sceneIndex);
+ void loadSceneFromObject(ObjectIndex object, bool alternate = false);
+ void loadSceneFromItem(InventoryItem item);
+ void loadSceneFromItemPosition(InventoryItem item);
+ void loadSceneFromPosition(CarIndex car, Position position, int param3 = -1);
+
+ // Scene drawing & processing
+ void drawScene(SceneIndex sceneIndex);
+ void processScene();
+ SceneIndex processIndex(SceneIndex sceneIndex);
+
+ // Checks
+ bool checkPosition(SceneIndex sceneIndex, CheckPositionType type) const;
+ bool checkCurrentPosition(bool doCheckOtherCars) const;
+
+ // Train
+ void updateDoorsAndClock();
+ void resetDoorsAndClock();
+
+ // Sequence queue
+ void drawFrames(bool refreshScreen);
+ void addToQueue(SequenceFrame * const frame);
+ void removeFromQueue(SequenceFrame *frame);
+ void removeAndRedraw(SequenceFrame **frame, bool doRedraw);
+ void resetQueue();
+ void setCoordinates(SequenceFrame *frame);
+
+ // Helpers
+ SceneIndex getSceneIndexFromPosition(CarIndex car, Position position, int param3 = -1);
+
+ void setFlagDrawSequences() { _flagDrawSequences = true; }
+
+private:
+ LastExpressEngine *_engine;
+ SceneLoader *_sceneLoader; ///< Scene loader
+
+ // Flags
+ bool _flagNoEntity;
+ bool _flagDrawEntities;
+ bool _flagDrawSequences;
+ bool _flagCoordinates;
+
+ Common::Rect _coords;
+
+ // Train sequences
+ Common::List<SequenceFrame *> _doors;
+ SequenceFrame *_clockHours;
+ SequenceFrame *_clockMinutes;
+
+ // Sequence queue
+ Common::List<SequenceFrame *> _queue;
+
+ // Scene processing
+ void preProcessScene(SceneIndex *index);
+ void postProcessScene();
+
+ void resetCoordinates();
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_SCENEMANAGER_H