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authorEvgeny Grechnikov2018-10-16 01:03:55 +0300
committerEvgeny Grechnikov2018-10-16 01:03:55 +0300
commit43fb9ebb1b188578e272885a318bc57abed42de9 (patch)
treece134a852ac2fe2440bb5136c9a66d58552f3642 /engines/lastexpress/helpers.h
parent8162309212bbc287632fc375d1740a64733019fb (diff)
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LASTEXPRESS: drop sound thread
The backend runs its own sound thread anyway, with the corresponding bookkeeping that we use. We don't need yet another sound thread, and it is always nice to not have something that could change our structures from underneath us.
Diffstat (limited to 'engines/lastexpress/helpers.h')
-rw-r--r--engines/lastexpress/helpers.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/lastexpress/helpers.h b/engines/lastexpress/helpers.h
index 6f94cf2a14..2331f2b261 100644
--- a/engines/lastexpress/helpers.h
+++ b/engines/lastexpress/helpers.h
@@ -57,7 +57,6 @@
#define setGlobalTimer(timer) getLogic()->getGameState()->setTimer(timer)
#define setCoords(coords) getLogic()->getGameState()->setCoordinates(coords)
#define getCoords() getLogic()->getGameState()->getCoordinates()
-#define setFrameCount(count) _engine->setFrameCounter(count)
#define getFrameCount() _engine->getFrameCounter()
// Scenes