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author | Evgeny Grechnikov | 2018-10-16 01:03:55 +0300 |
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committer | Evgeny Grechnikov | 2018-10-16 01:03:55 +0300 |
commit | 43fb9ebb1b188578e272885a318bc57abed42de9 (patch) | |
tree | ce134a852ac2fe2440bb5136c9a66d58552f3642 /engines/lastexpress/helpers.h | |
parent | 8162309212bbc287632fc375d1740a64733019fb (diff) | |
download | scummvm-rg350-43fb9ebb1b188578e272885a318bc57abed42de9.tar.gz scummvm-rg350-43fb9ebb1b188578e272885a318bc57abed42de9.tar.bz2 scummvm-rg350-43fb9ebb1b188578e272885a318bc57abed42de9.zip |
LASTEXPRESS: drop sound thread
The backend runs its own sound thread anyway,
with the corresponding bookkeeping that we use.
We don't need yet another sound thread,
and it is always nice to not have something
that could change our structures from underneath us.
Diffstat (limited to 'engines/lastexpress/helpers.h')
-rw-r--r-- | engines/lastexpress/helpers.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/lastexpress/helpers.h b/engines/lastexpress/helpers.h index 6f94cf2a14..2331f2b261 100644 --- a/engines/lastexpress/helpers.h +++ b/engines/lastexpress/helpers.h @@ -57,7 +57,6 @@ #define setGlobalTimer(timer) getLogic()->getGameState()->setTimer(timer) #define setCoords(coords) getLogic()->getGameState()->setCoordinates(coords) #define getCoords() getLogic()->getGameState()->getCoordinates() -#define setFrameCount(count) _engine->setFrameCounter(count) #define getFrameCount() _engine->getFrameCounter() // Scenes |