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author | Evgeny Grechnikov | 2018-10-16 01:03:55 +0300 |
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committer | Evgeny Grechnikov | 2018-10-16 01:03:55 +0300 |
commit | 43fb9ebb1b188578e272885a318bc57abed42de9 (patch) | |
tree | ce134a852ac2fe2440bb5136c9a66d58552f3642 /engines/lastexpress/lastexpress.h | |
parent | 8162309212bbc287632fc375d1740a64733019fb (diff) | |
download | scummvm-rg350-43fb9ebb1b188578e272885a318bc57abed42de9.tar.gz scummvm-rg350-43fb9ebb1b188578e272885a318bc57abed42de9.tar.bz2 scummvm-rg350-43fb9ebb1b188578e272885a318bc57abed42de9.zip |
LASTEXPRESS: drop sound thread
The backend runs its own sound thread anyway,
with the corresponding bookkeeping that we use.
We don't need yet another sound thread,
and it is always nice to not have something
that could change our structures from underneath us.
Diffstat (limited to 'engines/lastexpress/lastexpress.h')
-rw-r--r-- | engines/lastexpress/lastexpress.h | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/engines/lastexpress/lastexpress.h b/engines/lastexpress/lastexpress.h index b33784b1e8..11fa8c7ebe 100644 --- a/engines/lastexpress/lastexpress.h +++ b/engines/lastexpress/lastexpress.h @@ -104,13 +104,8 @@ public: bool isDemo() const; // Frame Counter - uint32 getFrameCounter() { return _frameCounter; } - void setFrameCounter(uint32 count) { _frameCounter = count; } - -protected: - // Sound Timer - static void soundTimer(void *ptr); - void handleSoundTimer(); + // TODO: all callers could use _system->getMillis() directly without extra conversions + uint32 getFrameCounter() const; private: const ADGameDescription *_gameDescription; @@ -127,7 +122,6 @@ private: Menu *_menu; // Frame counter - uint32 _frameCounter; uint32 _lastFrameCount; // Managers |