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authorEvgeny Grechnikov2018-10-16 01:03:55 +0300
committerEvgeny Grechnikov2018-10-16 01:03:55 +0300
commit43fb9ebb1b188578e272885a318bc57abed42de9 (patch)
treece134a852ac2fe2440bb5136c9a66d58552f3642 /engines/lastexpress/sound/queue.h
parent8162309212bbc287632fc375d1740a64733019fb (diff)
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LASTEXPRESS: drop sound thread
The backend runs its own sound thread anyway, with the corresponding bookkeeping that we use. We don't need yet another sound thread, and it is always nice to not have something that could change our structures from underneath us.
Diffstat (limited to 'engines/lastexpress/sound/queue.h')
-rw-r--r--engines/lastexpress/sound/queue.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/lastexpress/sound/queue.h b/engines/lastexpress/sound/queue.h
index 60c447596d..1c73f57906 100644
--- a/engines/lastexpress/sound/queue.h
+++ b/engines/lastexpress/sound/queue.h
@@ -40,9 +40,6 @@ public:
SoundQueue(LastExpressEngine *engine);
~SoundQueue();
- // Timer
- void handleTimer();
-
// Queue
void addToQueue(SoundEntry *entry);
void removeFromQueue(Common::String filename);
@@ -96,8 +93,6 @@ protected:
private:
LastExpressEngine *_engine;
- Common::Mutex _mutex;
-
// State & shared data
int _state;
SoundType _currentType;