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authorLittleboy2011-05-11 19:12:19 -0400
committerLittleboy2011-05-13 15:49:55 -0400
commitaa64280b55609d11ab869d0b7cea9775a8e0d291 (patch)
tree8fdc6648d02967fe57addbb31c1f8375fd96fd6c /engines/lastexpress
parent2d3ad096ab92a6ddcd2b14436937649bbabcd12f (diff)
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LASTEXPRESS: Implement SoundManager::setupCache()
Diffstat (limited to 'engines/lastexpress')
-rw-r--r--engines/lastexpress/game/sound.cpp65
-rw-r--r--engines/lastexpress/game/sound.h13
2 files changed, 73 insertions, 5 deletions
diff --git a/engines/lastexpress/game/sound.cpp b/engines/lastexpress/game/sound.cpp
index 7125b95985..5cfe99035e 100644
--- a/engines/lastexpress/game/sound.cpp
+++ b/engines/lastexpress/game/sound.cpp
@@ -36,6 +36,9 @@
namespace LastExpress {
+#define SOUNDCACHE_ENTRY_SIZE 92160
+#define SOUNDCACHE_MAX_SIZE 6
+
// Letters & messages
const char *messages[24] = {
"",
@@ -109,6 +112,9 @@ SoundManager::SoundManager(LastExpressEngine *engine) : _engine(engine), _state(
memset(&_buffer, 0, sizeof(_buffer));
memset(&_lastWarning, 0, sizeof(_lastWarning));
+ // Sound cache
+ _soundCacheData = malloc(6 * SOUNDCACHE_ENTRY_SIZE);
+
_drawSubtitles = 0;
_currentSubtitle = NULL;
}
@@ -124,6 +130,8 @@ SoundManager::~SoundManager() {
_currentSubtitle = NULL;
+ free(_soundCacheData);
+
// Zero passed pointers
_engine = NULL;
}
@@ -154,7 +162,7 @@ void SoundManager::handleTimer() {
//////////////////////////////////////////////////////////////////////////
void SoundManager::updateQueue() {
// TODO add mutex lock!
- //warning("Sound::unknownFunction1: not implemented!");
+ warning("Sound::updateQueue: not implemented!");
}
void SoundManager::resetQueue(SoundType type1, SoundType type2) {
@@ -328,11 +336,64 @@ void SoundManager::setEntryStatus(SoundEntry *entry, FlagType flag) const {
entry->status.status = (status | kSoundStatusClear4);
}
+void SoundManager::setInCache(SoundEntry *entry) {
+ entry->status.status |= kSoundStatusClear2;
+}
+
bool SoundManager::setupCache(SoundEntry *entry) {
- warning("Sound::setupCache: not implemented!");
+ if (entry->soundData)
+ return true;
+
+ if (_cache.size() >= SOUNDCACHE_MAX_SIZE) {
+
+ SoundEntry *cacheEntry = NULL;
+ uint32 size = 1000;
+
+ for (Common::List<SoundEntry *>::iterator i = _cache.begin(); i != _cache.end(); ++i) {
+ if (!((*i)->status.status & kSoundStatus_180)) {
+ uint32 newSize = (*i)->field_4C + ((*i)->status.status & kSoundStatusClear1);
+
+ if (newSize < size) {
+ cacheEntry = (*i);
+ size = newSize;
+ }
+ }
+ }
+
+ if (entry->field_4C <= size)
+ return false;
+
+ if (cacheEntry)
+ setInCache(cacheEntry);
+
+ // TODO: Wait until the cache entry is ready to be removed
+ while (!(cacheEntry->status.status1 & 1));
+
+ if (cacheEntry->soundData)
+ removeFromCache(cacheEntry);
+
+ _cache.push_back(entry);
+ entry->soundData = (char *)_soundCacheData + SOUNDCACHE_ENTRY_SIZE * (_cache.size() - 1);
+ } else {
+ _cache.push_back(entry);
+ entry->soundData = (char *)_soundCacheData + SOUNDCACHE_ENTRY_SIZE * (_cache.size() - 1);
+ }
+
return true;
}
+void SoundManager::removeFromCache(SoundEntry *entry) {
+ for (Common::List<SoundEntry *>::iterator i = _cache.begin(); i != _cache.end(); ++i) {
+ if ((*i) == entry) {
+ // Remove sound buffer
+ entry->soundData = NULL;
+
+ // Remove entry from sound cache
+ i = _cache.reverse_erase(i);
+ }
+ }
+}
+
void SoundManager::clearStatus() {
Common::StackLock locker(_mutex);
diff --git a/engines/lastexpress/game/sound.h b/engines/lastexpress/game/sound.h
index 37aff5c072..08ec767022 100644
--- a/engines/lastexpress/game/sound.h
+++ b/engines/lastexpress/game/sound.h
@@ -206,6 +206,7 @@ private:
enum SoundStatus {
kSoundStatus_20 = 0x20,
kSoundStatus_40 = 0x40,
+ kSoundStatus_180 = 0x180,
kSoundStatusRemoved = 0x200,
kSoundStatus_400 = 0x400,
@@ -247,8 +248,8 @@ private:
SoundType type; // int
//int field_8;
//int field_C;
- //int field_10;
- //int fileData;
+ int processedFrameCount;
+ void *soundData;
//int field_18;
int field_1C;
uint32 time;
@@ -262,7 +263,7 @@ private:
int field_40;
EntityIndex entity;
int field_48;
- int field_4C;
+ uint32 field_4C;
Common::String name1; //char[16];
Common::String name2; //char[16];
//int next; // offset to the next structure in the list (not used)
@@ -275,6 +276,9 @@ private:
status.status = 0;
type = kSoundTypeNone;
+ processedFrameCount = 0;
+ soundData = NULL;
+
field_1C = 0;
time = 0;
@@ -345,6 +349,7 @@ private:
// Sound cache
Common::List<SoundEntry *> _cache;
+ void *_soundCacheData;
SoundEntry *getEntry(EntityIndex index);
SoundEntry *getEntry(Common::String name);
@@ -353,7 +358,9 @@ private:
void setupEntry(SoundEntry *entry, Common::String name, FlagType flag, int a4);
void setEntryType(SoundEntry *entry, FlagType flag);
void setEntryStatus(SoundEntry *entry, FlagType flag) const;
+ void setInCache(SoundEntry *entry);
bool setupCache(SoundEntry *entry);
+ void removeFromCache(SoundEntry *entry);
void loadSoundData(SoundEntry *entry, Common::String name);
void updateEntry(SoundEntry *entry, uint value) const;