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authorDavid Corrales2007-06-23 18:51:33 +0000
committerDavid Corrales2007-06-23 18:51:33 +0000
commitcacd7a28fd51d960947de88abbf30c487e66529d (patch)
treef3baa59853bfb307e452b86b9d93c4737b1fa6ab /engines/lure/detection.cpp
parent0ac96302fe9c04df79cb01a77d19535b45fe2db0 (diff)
parent90c2210dae8c91fa8babc6b05564e15c9d445d18 (diff)
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Merged the FSNode branch with trunk r27031:27680
svn-id: r27681
Diffstat (limited to 'engines/lure/detection.cpp')
-rw-r--r--engines/lure/detection.cpp18
1 files changed, 3 insertions, 15 deletions
diff --git a/engines/lure/detection.cpp b/engines/lure/detection.cpp
index 4b2da03aa9..d072a009d5 100644
--- a/engines/lure/detection.cpp
+++ b/engines/lure/detection.cpp
@@ -27,6 +27,7 @@
#include "base/plugins.h"
+#include "common/advancedDetector.h"
#include "common/endian.h"
#include "common/file.h"
#include "common/fs.h"
@@ -77,24 +78,11 @@ static const PlainGameDescriptor lure_list[] = {
using namespace Lure;
GameList Engine_LURE_gameIDList() {
- GameList games;
- const PlainGameDescriptor *g = lure_list;
-
- while (g->gameid) {
- games.push_back(*g);
- g++;
- }
- return games;
+ return GameList(lure_list);
}
GameDescriptor Engine_LURE_findGameID(const char *gameid) {
- const PlainGameDescriptor *g = lure_list;
- while (g->gameid) {
- if (0 == scumm_stricmp(gameid, g->gameid))
- break;
- g++;
- }
- return GameDescriptor(g->gameid, g->description);
+ return Common::AdvancedDetector::findGameID(gameid, lure_list);
}
GameList Engine_LURE_detectGames(const FSList &fslist) {