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authorMax Horn2008-09-30 12:27:38 +0000
committerMax Horn2008-09-30 12:27:38 +0000
commit9b160804ab8878b55efb032fb62ee359ab97f848 (patch)
treeaa0ac6d0aec815de5f2368acc00971948cf3fa0b /engines/lure/fights.cpp
parent87917e06d94e36c483011deaf1eb4a5dba6eeb97 (diff)
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
Diffstat (limited to 'engines/lure/fights.cpp')
-rw-r--r--engines/lure/fights.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lure/fights.cpp b/engines/lure/fights.cpp
index 51fce850e6..6ff7339c02 100644
--- a/engines/lure/fights.cpp
+++ b/engines/lure/fights.cpp
@@ -117,7 +117,7 @@ void FightsManager::fightLoop() {
uint32 timerVal = g_system->getMillis();
// Loop for the duration of the battle
- while (!engine.quit() && (playerFight.fwhits != GENERAL_MAGIC_ID)) {
+ while (!engine.shouldQuit() && (playerFight.fwhits != GENERAL_MAGIC_ID)) {
checkEvents();
if (g_system->getMillis() > timerVal + GAME_FRAME_DELAY) {