aboutsummaryrefslogtreecommitdiff
path: root/engines/lure/game.cpp
diff options
context:
space:
mode:
authorPaul Gilbert2006-05-29 08:12:07 +0000
committerPaul Gilbert2006-05-29 08:12:07 +0000
commit5fa3985bcbd96558d8adb0e306f1cfd0b10b2e03 (patch)
treef430e8398c3adef77ba6b09540839e9ba3ffef7d /engines/lure/game.cpp
parent5d562eb3c588345b93f8c21a3f076a02bbe5a454 (diff)
downloadscummvm-rg350-5fa3985bcbd96558d8adb0e306f1cfd0b10b2e03.tar.gz
scummvm-rg350-5fa3985bcbd96558d8adb0e306f1cfd0b10b2e03.tar.bz2
scummvm-rg350-5fa3985bcbd96558d8adb0e306f1cfd0b10b2e03.zip
Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings
svn-id: r22731
Diffstat (limited to 'engines/lure/game.cpp')
-rw-r--r--engines/lure/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp
index 8f5eaeb449..5c3fb365b1 100644
--- a/engines/lure/game.cpp
+++ b/engines/lure/game.cpp
@@ -310,7 +310,7 @@ void Game::handleClick() {
if (response != MENUITEM_NONE)
handleMenuResponse(response);
} else if ((room.cursorState() == CS_SEQUENCE) ||
- (room.cursorState() == CS_UNKNOWN)) {
+ (room.cursorState() == CS_BUMPED)) {
// No action necessary
} else {
if (mouse.lButton())