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author | Paul Gilbert | 2006-05-29 08:12:07 +0000 |
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committer | Paul Gilbert | 2006-05-29 08:12:07 +0000 |
commit | 5fa3985bcbd96558d8adb0e306f1cfd0b10b2e03 (patch) | |
tree | f430e8398c3adef77ba6b09540839e9ba3ffef7d /engines/lure/game.cpp | |
parent | 5d562eb3c588345b93f8c21a3f076a02bbe5a454 (diff) | |
download | scummvm-rg350-5fa3985bcbd96558d8adb0e306f1cfd0b10b2e03.tar.gz scummvm-rg350-5fa3985bcbd96558d8adb0e306f1cfd0b10b2e03.tar.bz2 scummvm-rg350-5fa3985bcbd96558d8adb0e306f1cfd0b10b2e03.zip |
Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings
svn-id: r22731
Diffstat (limited to 'engines/lure/game.cpp')
-rw-r--r-- | engines/lure/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp index 8f5eaeb449..5c3fb365b1 100644 --- a/engines/lure/game.cpp +++ b/engines/lure/game.cpp @@ -310,7 +310,7 @@ void Game::handleClick() { if (response != MENUITEM_NONE) handleMenuResponse(response); } else if ((room.cursorState() == CS_SEQUENCE) || - (room.cursorState() == CS_UNKNOWN)) { + (room.cursorState() == CS_BUMPED)) { // No action necessary } else { if (mouse.lButton()) |