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author | Torbjörn Andersson | 2006-04-17 23:37:22 +0000 |
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committer | Torbjörn Andersson | 2006-04-17 23:37:22 +0000 |
commit | 72906f25087ad6adae33c64236bde00ed99c5012 (patch) | |
tree | 9128b1d58134b01cf2c2af4bffac15c095c2ff19 /engines/lure/game.cpp | |
parent | c17350958d66efb34d690601bb468840fa704712 (diff) | |
download | scummvm-rg350-72906f25087ad6adae33c64236bde00ed99c5012.tar.gz scummvm-rg350-72906f25087ad6adae33c64236bde00ed99c5012.tar.bz2 scummvm-rg350-72906f25087ad6adae33c64236bde00ed99c5012.zip |
Made the Lure engine call updateScreen() more often - particularly when using
the menu bar at the top of the window - for smoother mouse movement. (After a
discussion with sev.)
svn-id: r21992
Diffstat (limited to 'engines/lure/game.cpp')
-rw-r--r-- | engines/lure/game.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp index 32f6878025..a760faac02 100644 --- a/engines/lure/game.cpp +++ b/engines/lure/game.cpp @@ -172,6 +172,7 @@ void Game::execute() { playerChangeRoom(); } + system.updateScreen(); system.delayMillis(10); } |