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authorTorbjörn Andersson2007-06-22 12:42:28 +0000
committerTorbjörn Andersson2007-06-22 12:42:28 +0000
commit73f760becd167a201607b2c0f4434a64bf255574 (patch)
tree39667d6e2b3ce4ddefa7eea428a18a75f2407dbb /engines/lure/game.cpp
parent47bd4e500bb35ef9aa301736a1bb96ae8be11b60 (diff)
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Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK
constants. svn-id: r27609
Diffstat (limited to 'engines/lure/game.cpp')
-rw-r--r--engines/lure/game.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp
index 60a6a8b255..d96e42f450 100644
--- a/engines/lure/game.cpp
+++ b/engines/lure/game.cpp
@@ -32,7 +32,6 @@
#include "lure/fights.h"
#include "common/config-manager.h"
-#include <sdl_keysym.h>
namespace Lure {
@@ -150,11 +149,11 @@ void Game::execute() {
// Handle special keys
bool handled = true;
switch (events.event().kbd.keycode) {
- case SDLK_F5:
+ case Common::KEYCODE_F5:
SaveRestoreDialog::show(true);
break;
- case SDLK_F7:
+ case Common::KEYCODE_F7:
SaveRestoreDialog::show(false);
break;