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author | Paul Gilbert | 2008-05-24 00:54:04 +0000 |
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committer | Paul Gilbert | 2008-05-24 00:54:04 +0000 |
commit | 76c43c94d15f50f77ea76e61b59fef309c086b70 (patch) | |
tree | 1ed089835c8df26c1744764c85849470cb820d26 /engines/lure/game.cpp | |
parent | 2b24a659a78abc2c3b3c62b7278046ad7607c4f2 (diff) | |
download | scummvm-rg350-76c43c94d15f50f77ea76e61b59fef309c086b70.tar.gz scummvm-rg350-76c43c94d15f50f77ea76e61b59fef309c086b70.tar.bz2 scummvm-rg350-76c43c94d15f50f77ea76e61b59fef309c086b70.zip |
Changed the delayed sequence list from using a system milliseconds expiry point to a milliseconds countdown - this should fix potential problems that could arise if a modal dialog was kept on-screen too long
svn-id: r32237
Diffstat (limited to 'engines/lure/game.cpp')
-rw-r--r-- | engines/lure/game.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp index c87f81618a..f9b31c21c5 100644 --- a/engines/lure/game.cpp +++ b/engines/lure/game.cpp @@ -167,6 +167,7 @@ void Game::execute() { if (system.getMillis() > timerVal + GAME_FRAME_DELAY) { timerVal = system.getMillis(); nextFrame(); + res.delayList().tick(); Sound.musicInterface_ContinuePlaying(); } @@ -177,8 +178,6 @@ void Game::execute() { tickCheck(); } - res.delayList().tick(); - while (events.pollEvent()) { if (events.type() == Common::EVENT_KEYDOWN) { uint16 roomNum = room.roomNumber(); |