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author | Paul Gilbert | 2007-10-25 10:39:19 +0000 |
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committer | Paul Gilbert | 2007-10-25 10:39:19 +0000 |
commit | 864ed910fa3cf56abb3ec3907d4bac226cc03490 (patch) | |
tree | a503a21f983113801f45b5855130be94ac270c9f /engines/lure/game.cpp | |
parent | c0f285693c72a4e1fbfb75720ee5ff76e4db15a1 (diff) | |
download | scummvm-rg350-864ed910fa3cf56abb3ec3907d4bac226cc03490.tar.gz scummvm-rg350-864ed910fa3cf56abb3ec3907d4bac226cc03490.tar.bz2 scummvm-rg350-864ed910fa3cf56abb3ec3907d4bac226cc03490.zip |
Bugfix to make sound toggle work correctly, and added flag state to savegames
svn-id: r29257
Diffstat (limited to 'engines/lure/game.cpp')
-rw-r--r-- | engines/lure/game.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp index 2f95bcb01c..b4b983bf8f 100644 --- a/engines/lure/game.cpp +++ b/engines/lure/game.cpp @@ -877,7 +877,9 @@ void Game::doSound() { _soundFlag = !_soundFlag; menu.getMenu(2).entries()[2] = sl.getString(_soundFlag ? S_SOUND_ON : S_SOUND_OFF); - Sound.setVolume(_soundFlag ? DEFAULT_VOLUME : 0); + + // Stop all currently playing sounds + Sound.killSounds(); } void Game::handleBootParam(int value) { @@ -980,6 +982,7 @@ bool Game::getYN() { void Game::saveToStream(WriteStream *stream) { stream->writeByte(_fastTextFlag); + stream->writeByte(_soundFlag); } void Game::loadFromStream(ReadStream *stream) { @@ -988,6 +991,9 @@ void Game::loadFromStream(ReadStream *stream) { _fastTextFlag = stream->readByte() != 0; menu.getMenu(2).entries()[1] = sl.getString(_fastTextFlag ? S_FAST_TEXT : S_SLOW_TEXT); + + _soundFlag = stream->readByte() != 0; + menu.getMenu(2).entries()[2] = sl.getString(_soundFlag ? S_SOUND_ON : S_SOUND_OFF); } |