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authorPaul Gilbert2006-09-03 08:39:06 +0000
committerPaul Gilbert2006-09-03 08:39:06 +0000
commit92f2e9691edf0b7466841b8f7c99f2e50eb7feda (patch)
treef313d6d1f78fd12375622a2efd050597776a89da /engines/lure/game.cpp
parent816cc1a62c3e0a48d50c77a92538b4ada4783fe1 (diff)
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Fixed handling of player occupied areas during room changes
svn-id: r23826
Diffstat (limited to 'engines/lure/game.cpp')
-rw-r--r--engines/lure/game.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp
index 8e3d70e968..56930f5e4c 100644
--- a/engines/lure/game.cpp
+++ b/engines/lure/game.cpp
@@ -259,6 +259,7 @@ void Game::playerChangeRoom() {
player->setRoomNumber(roomNum);
//player->setPosition((newPos.x & 0xfff8) || 5, newPos.y & 0xfff8);
player->setPosition(newPos.x, newPos.y);
+ player->setOccupied(true);
room.setRoomNumber(roomNum, false);
}