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author | Max Horn | 2008-09-30 12:27:38 +0000 |
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committer | Max Horn | 2008-09-30 12:27:38 +0000 |
commit | 9b160804ab8878b55efb032fb62ee359ab97f848 (patch) | |
tree | aa0ac6d0aec815de5f2368acc00971948cf3fa0b /engines/lure/game.cpp | |
parent | 87917e06d94e36c483011deaf1eb4a5dba6eeb97 (diff) | |
download | scummvm-rg350-9b160804ab8878b55efb032fb62ee359ab97f848.tar.gz scummvm-rg350-9b160804ab8878b55efb032fb62ee359ab97f848.tar.bz2 scummvm-rg350-9b160804ab8878b55efb032fb62ee359ab97f848.zip |
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
Diffstat (limited to 'engines/lure/game.cpp')
-rw-r--r-- | engines/lure/game.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp index 479877f229..cf3d4ac125 100644 --- a/engines/lure/game.cpp +++ b/engines/lure/game.cpp @@ -151,7 +151,7 @@ void Game::execute() { bool initialRestart = true; - while (!engine.quit()) { + while (!engine.shouldQuit()) { if ((_state & GS_RESTART) != 0) { res.reset(); @@ -171,7 +171,7 @@ void Game::execute() { mouse.cursorOn(); // Main game loop - while (!engine.quit() && ((_state & GS_RESTART) == 0)) { + while (!engine.shouldQuit() && ((_state & GS_RESTART) == 0)) { // If time for next frame, allow everything to update if (system.getMillis() > timerVal + GAME_FRAME_DELAY) { timerVal = system.getMillis(); @@ -1025,7 +1025,7 @@ bool Game::getYN() { } g_system->delayMillis(10); - } while (!engine.quit() && !breakFlag); + } while (!engine.shouldQuit() && !breakFlag); screen.update(); if (!vKbdFlag) |