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authorPaul Gilbert2007-09-16 04:06:49 +0000
committerPaul Gilbert2007-09-16 04:06:49 +0000
commitb2e97060adf93760f7e4bce97e691e34fc258922 (patch)
treec646b990c339d55578600fcf33b608802d185366 /engines/lure/game.cpp
parent041bb546c652d301bc68630f309b623d89471bab (diff)
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Initial sound implementation
svn-id: r28917
Diffstat (limited to 'engines/lure/game.cpp')
-rw-r--r--engines/lure/game.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp
index f3576bb3bd..e4aeef2253 100644
--- a/engines/lure/game.cpp
+++ b/engines/lure/game.cpp
@@ -33,6 +33,7 @@
#include "lure/strings.h"
#include "common/config-manager.h"
+#include "common/system.h"
namespace Lure {
@@ -300,7 +301,7 @@ void Game::handleMenuResponse(uint8 selection) {
break;
case MENUITEM_RESTART_GAME:
- doQuit();
+ doRestart();
break;
case MENUITEM_SAVE_GAME:
@@ -883,6 +884,7 @@ void Game::doSound() {
_soundFlag = !_soundFlag;
menu.getMenu(2).entries()[2] = sl.getString(_soundFlag ? S_SOUND_ON : S_SOUND_OFF);
+ Sound.setVolume(_soundFlag ? DEFAULT_VOLUME : 0);
}
void Game::handleBootParam(int value) {