aboutsummaryrefslogtreecommitdiff
path: root/engines/lure/game.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2009-08-17 05:55:21 +0000
committerFilippos Karapetis2009-08-17 05:55:21 +0000
commitc38f58598bfc35aa6c1a413e6f1369d5f09ca819 (patch)
tree08a6f03f0b7a1a364d4180e84ff97b1c0b26000c /engines/lure/game.cpp
parent0d4fc8169879e0ec476b45fa58601d69e6e0db3c (diff)
downloadscummvm-rg350-c38f58598bfc35aa6c1a413e6f1369d5f09ca819.tar.gz
scummvm-rg350-c38f58598bfc35aa6c1a413e6f1369d5f09ca819.tar.bz2
scummvm-rg350-c38f58598bfc35aa6c1a413e6f1369d5f09ca819.zip
- Simplified some functions to accept only the parts of the EngineState they need as parameters, instead of the whole EngineState
- Moved the class table in the Segment manager - it's the only class using it directly - Removed the sci11 flag from save games (we already know this, we don't need to store it) - Moved script_get_segment() and get_class_address() inside the segment manager class - Removed the script_locate_by_segment wrapper - Simplified script_lookup_export() a lot by removing some paranoia checks - Added some WIP code for automatically determining the game id in the fallback detector (still not working) - General cleanup svn-id: r43458
Diffstat (limited to 'engines/lure/game.cpp')
0 files changed, 0 insertions, 0 deletions