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authorTorbjörn Andersson2006-04-11 11:55:27 +0000
committerTorbjörn Andersson2006-04-11 11:55:27 +0000
commitd846f9a5e1ca9e430b61341eb72d65ab969a1259 (patch)
tree75d6c041a93ec620a83ef4d0853243503034f058 /engines/lure/game.cpp
parentcba4871140cec8a976c240fb9de87c16712e99cc (diff)
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Added delays to the main and menu event loops to keep Lure from gobbling up all
available CPU time. svn-id: r21787
Diffstat (limited to 'engines/lure/game.cpp')
-rw-r--r--engines/lure/game.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp
index ec5b604dcd..32f6878025 100644
--- a/engines/lure/game.cpp
+++ b/engines/lure/game.cpp
@@ -109,7 +109,7 @@ void Game::execute() {
}
res.delayList().tick();
- if (events.pollEvent()) {
+ while (events.pollEvent()) {
if (events.type() == OSystem::EVENT_KEYDOWN) {
uint16 roomNum = r.roomNumber();
@@ -171,6 +171,8 @@ void Game::execute() {
if (destRoom != 0) {
playerChangeRoom();
}
+
+ system.delayMillis(10);
}
r.leaveRoom();