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authorJohannes Schickel2011-02-24 04:24:58 +0100
committerJohannes Schickel2011-02-24 04:24:58 +0100
commite04d983f683871d455394fcbf50e2f964aaad365 (patch)
treea67e1a1cba3a13b1e3a8845ed8c2a7439ce10780 /engines/lure/game.cpp
parent9ad4ad1abc75e6393617ea9c5ca8fdfc2c8de6c4 (diff)
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SDL: Use the SDL_Surface's pitch in copyRectToScreen.
This fixes messed up graphics, when SDL decides to add padding bytes to the lines of an SDL_Surface. Formerly the code always calculated the pitch via w*bpp, which of course does not work in all cases.
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