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authorTorbjörn Andersson2006-03-26 22:11:40 +0000
committerTorbjörn Andersson2006-03-26 22:11:40 +0000
commit23c692f09f513a6fc2119e3d42f9920e3bc388b0 (patch)
tree7216cf14721d3572428549290d93f661a3dee117 /engines/lure/game.h
parent26c0d2b4fa995def7add48d57028b6644779b915 (diff)
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Cleaned up update_playRhythmSection(). It's almost possible to understand what
it's intended to do now. Renamed _unkOutputByte2 to _vibratoAndAMDepthBits. It's a pretty terrible name, but that's what it is: the two most significant bits of the Adlib BD register. Renamed _rhythmSection to _rhythmSectionBits for consistency: It's the five least significant bits of the Adlib BD register. (The remaining bit is the rhythm on/off bit. I don't think we store that one in any variable.) svn-id: r21463
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