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author | Torbjörn Andersson | 2006-03-26 22:11:40 +0000 |
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committer | Torbjörn Andersson | 2006-03-26 22:11:40 +0000 |
commit | 23c692f09f513a6fc2119e3d42f9920e3bc388b0 (patch) | |
tree | 7216cf14721d3572428549290d93f661a3dee117 /engines/lure/game.h | |
parent | 26c0d2b4fa995def7add48d57028b6644779b915 (diff) | |
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Cleaned up update_playRhythmSection(). It's almost possible to understand what
it's intended to do now.
Renamed _unkOutputByte2 to _vibratoAndAMDepthBits. It's a pretty terrible name,
but that's what it is: the two most significant bits of the Adlib BD register.
Renamed _rhythmSection to _rhythmSectionBits for consistency: It's the five
least significant bits of the Adlib BD register.
(The remaining bit is the rhythm on/off bit. I don't think we store that one in
any variable.)
svn-id: r21463
Diffstat (limited to 'engines/lure/game.h')
0 files changed, 0 insertions, 0 deletions