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author | Paul Gilbert | 2007-01-31 02:34:55 +0000 |
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committer | Paul Gilbert | 2007-01-31 02:34:55 +0000 |
commit | a83be36a978d9225294079898e846cd7610ea20c (patch) | |
tree | d1a65653b2f16585b7e47360170a1758a86c68aa /engines/lure/game.h | |
parent | 33707d6e42df7eca0fcf842daae6615155d9b60e (diff) | |
download | scummvm-rg350-a83be36a978d9225294079898e846cd7610ea20c.tar.gz scummvm-rg350-a83be36a978d9225294079898e846cd7610ea20c.tar.bz2 scummvm-rg350-a83be36a978d9225294079898e846cd7610ea20c.zip |
Expanded the chute animation to display the full sequence as the player leaves the dungeon
svn-id: r25302
Diffstat (limited to 'engines/lure/game.h')
-rw-r--r-- | engines/lure/game.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/lure/game.h b/engines/lure/game.h index a8960ee580..8858b3a70b 100644 --- a/engines/lure/game.h +++ b/engines/lure/game.h @@ -52,6 +52,8 @@ private: void doAction(Action action, uint16 hotspotId, uint16 usedId); void playerChangeRoom(); + void displayChuteAnimation(); + void displayBarrelAnimation(); void handleBootParam(int value); public: Game(); |