diff options
author | Paul Gilbert | 2007-02-09 10:56:31 +0000 |
---|---|---|
committer | Paul Gilbert | 2007-02-09 10:56:31 +0000 |
commit | 6391e49ee5d1fa9a0cc6f92fb13996d00e364a9e (patch) | |
tree | f75bf1f7f6004ed642218d931ff3788d9dc7e754 /engines/lure/hotspots.cpp | |
parent | b79883f3af2956f8719ecf0fecfb0adfb196d61b (diff) | |
download | scummvm-rg350-6391e49ee5d1fa9a0cc6f92fb13996d00e364a9e.tar.gz scummvm-rg350-6391e49ee5d1fa9a0cc6f92fb13996d00e364a9e.tar.bz2 scummvm-rg350-6391e49ee5d1fa9a0cc6f92fb13996d00e364a9e.zip |
Improved character blocked/bumped handling
svn-id: r25440
Diffstat (limited to 'engines/lure/hotspots.cpp')
-rw-r--r-- | engines/lure/hotspots.cpp | 54 |
1 files changed, 37 insertions, 17 deletions
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp index 1477676d5f..048a240731 100644 --- a/engines/lure/hotspots.cpp +++ b/engines/lure/hotspots.cpp @@ -984,7 +984,12 @@ void Hotspot::doAction(Action action, HotspotData *hotspot) { void Hotspot::doNothing(HotspotData *hotspot) { _currentActions.pop(); - if (hotspotId() == PLAYER_ID) { + if (!_currentActions.isEmpty()) + { + setBlockedFlag(false); + currentActions().top().setAction(DISPATCH_ACTION); + } + else if (hotspotId() == PLAYER_ID) { Room::getReference().setCursorState(CS_NONE); } } @@ -1322,6 +1327,7 @@ void Hotspot::doTell(HotspotData *hotspot) { CharacterScheduleEntry &cmdData = _currentActions.top().supportData(); character->setStartRoomNumber(character->roomNumber()); character->currentActions().clear(); + character->setBlockedFlag(false); for (int index = 1; index < cmdData.numParams(); index += 3) { character->currentActions().addBack((Action) cmdData.param(index), @@ -1969,6 +1975,8 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) { debugC(ERROR_DETAILED, kLureDebugAnimations, "Hotspot standard character p=(%d,%d,%d) bs=%d\n%s", h.x(), h.y(), h.roomNumber(), h.blockedState(), buffer); } + if (h.hotspotId() == 1005) + printf("XYZZY Woozy\n"); // Handle any active talk dialog h.handleTalkDialog(); @@ -2091,13 +2099,13 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) { } return; } -//loc_1040 + debugC(ERROR_DETAILED, kLureDebugAnimations, "Hotspot standard character point 6"); CurrentAction action = actions.action(); switch (action) { case NO_ACTION: - // TODO: HS[44h]=2, update movement + h.setCharacterMode(CHARMODE_IDLE); break; case DISPATCH_ACTION: @@ -2163,35 +2171,43 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) { h.currentActions().top().setAction(WALKING); h.setPosition(h.x(), h.y() & 0xfff8); } else if (h.blockedState() == BS_FINAL) { - debugC(ERROR_DETAILED, kLureDebugAnimations, "BS_FINAL result handling"); + // If this point is reached, the character twice hasn't found a walking path + debugC(ERROR_DETAILED, kLureDebugAnimations, "Character is hopelessly blocked"); res.pausedList().reset(h.hotspotId()); h.updateMovement(); + assert(!h.currentActions().isEmpty()); h.currentActions().pop(); - // TODO: HS[4Dh] = 0 + h.setBlockedFlag(false); h.setBlockedState(BS_NONE); h.setCharacterMode(CHARMODE_PAUSED); h.setDelayCtr(2); - assert(!h.currentActions().isEmpty()); - if (h.roomNumber() != h.currentActions().top().roomNumber()) + if (h.currentActions().isEmpty() || + (h.currentActions().top().roomNumber() != h.roomNumber())) h.setDestHotspot(0xffff); if (bumpedPlayer) h.setCharacterMode(CHARMODE_6); + } else { - debugC(ERROR_DETAILED, kLureDebugAnimations, "Non-standard result handling"); + debugC(ERROR_DETAILED, kLureDebugAnimations, "Character is blocked from moving"); CharacterScheduleEntry *newEntry = res.charSchedules().getEntry(RETURN_SUPPORT_ID); assert(newEntry); - + + // Increment the blocked state h.setBlockedState((BlockedState) ((int) h.blockedState() + 1)); + if (!h.blockedFlag()) + { + // Not already handling blocked, so add a new dummy action so that the new + // action set below will not replace the existing one + h.currentActions().addFront(DISPATCH_ACTION, 0); + h.setBlockedFlag(true); + } - // TODO: Figure out usage of HS[4Dh] == 0 - if (1) - h.currentActions().addFront(DISPATCH_ACTION, h.roomNumber()); - + // Set the current action CurrentActionEntry &entry = h.currentActions().top(); entry.setAction(DISPATCH_ACTION); entry.setSupportData(newEntry); @@ -2943,8 +2959,10 @@ void HotspotTickHandlers::rackSerfAnimHandler(Hotspot &h) { if (HotspotScript::execute(&h)) { h.setLayer(255); res.deactivateHotspot(h.hotspotId()); + + HotspotData *ratpouchData = res.getHotspot(RATPOUCH_ID); + ratpouchData->roomNumber = 4; Hotspot *newHotspot = res.activateHotspot(RATPOUCH_ID); - newHotspot->setRoomNumber(4); newHotspot->converse(PLAYER_ID, 0x9C, true); } break; @@ -3020,9 +3038,8 @@ void HotspotTickHandlers::npcRoomChange(Hotspot &h) { if (joinRec->blocked) { // The room exit is blocked - so add an opening action - CharacterScheduleEntry &entry = h.npcSupportData(); - entry.setDetails(OPEN, h.destHotspotId()); - h.currentActions().addFront(DISPATCH_ACTION, &entry, h.roomNumber()); + h.currentActions().addFront(OPEN, h.roomNumber(), h.destHotspotId(), 0); + h.setBlockedFlag(false); return; } } @@ -3461,6 +3478,7 @@ CurrentActionEntry::CurrentActionEntry(CurrentAction newAction, uint16 roomNum) } CurrentActionEntry::CurrentActionEntry(CurrentAction newAction, CharacterScheduleEntry *data, uint16 roomNum) { + assert(data->parent() != NULL); _action = newAction; _supportData = data; _dynamicSupportData = false; @@ -3469,6 +3487,7 @@ CurrentActionEntry::CurrentActionEntry(CurrentAction newAction, CharacterSchedul CurrentActionEntry::CurrentActionEntry(Action newAction, uint16 roomNum, uint16 param1, uint16 param2) { _action = DISPATCH_ACTION; + _dynamicSupportData = true; _supportData = new CharacterScheduleEntry(); uint16 params[2] = {param1, param2}; _supportData->setDetails2(newAction, 2, params); @@ -3704,6 +3723,7 @@ bool Support::checkRoomChange(Hotspot &h) { RoomExitData *exitRec = roomData->exits.checkExits(x, y); if (exitRec) { + // End the current walking sequence if (exitRec->sequenceOffset != 0xffff) { Script::execute(exitRec->sequenceOffset); } else { |