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authorPaul Gilbert2007-11-16 08:59:18 +0000
committerPaul Gilbert2007-11-16 08:59:18 +0000
commitca2641b70f96f879352ab49b5d4f90909d4f75de (patch)
treeb55049e86d1122481a0a64d447faa6bc3441a269 /engines/lure/hotspots.cpp
parentfe690d56889964465a70c482d41c1448e5de34f2 (diff)
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Changed conversation guards so that the player talking will only be paused if there's another active conversation that's in the same room
svn-id: r29516
Diffstat (limited to 'engines/lure/hotspots.cpp')
-rw-r--r--engines/lure/hotspots.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp
index 1f3f081e98..89d4eaaed9 100644
--- a/engines/lure/hotspots.cpp
+++ b/engines/lure/hotspots.cpp
@@ -3265,7 +3265,7 @@ void HotspotTickHandlers::talkAnimHandler(Hotspot &h) {
assert(talkDestCharacter != 0);
// Make sure any other dialog is finished before we start talking
- if (room.isDialogActive())
+ if (room.isDialogShowing())
return;
// Fall through to TALK_START