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authorChristopher Page2008-06-12 18:11:09 +0000
committerChristopher Page2008-06-12 18:11:09 +0000
commita596879c8ead93bc3dd8e812103d78819dd2a81a (patch)
treec58f863be3306dee8e5222e93dba4105c7851626 /engines/lure/lure.cpp
parentdd423f803b43a0e6c54c3d7441c40cb7737d7867 (diff)
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LURE: Fixed memory leaks in the LURE engine
svn-id: r32675
Diffstat (limited to 'engines/lure/lure.cpp')
-rw-r--r--engines/lure/lure.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp
index fa6323af07..ea760ddb4f 100644
--- a/engines/lure/lure.cpp
+++ b/engines/lure/lure.cpp
@@ -103,6 +103,7 @@ LureEngine::~LureEngine() {
if (_initialised) {
// Delete and deinitialise subsystems
Surface::deinitialise();
+ Sound.destroy();
delete _fights;
delete _room;
delete _menu;
@@ -164,14 +165,6 @@ void LureEngine::pauseEngineIntern(bool pause) {
}
}
-/* This is not being used
-
-void LureEngine::quitGame() {
- _system->quit();
-}
-
-*/
-
const char *LureEngine::generateSaveName(int slotNumber) {
static char buffer[15];