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authorEugene Sandulenko2007-01-20 21:27:57 +0000
committerEugene Sandulenko2007-01-20 21:27:57 +0000
commitcd8a5f3a98287fe7366db100c2fb45ff986e2d1b (patch)
treec3acca9454ff39fc71da8444eb98494683a6261f /engines/lure/lure.cpp
parent47b1321d1520eabcfa4d971bd945f4461eeada49 (diff)
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First phase of detection-related plugins interface improvements. Now plugins
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134
Diffstat (limited to 'engines/lure/lure.cpp')
-rw-r--r--engines/lure/lure.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp
index 8a65861e0f..5d2bb06b7a 100644
--- a/engines/lure/lure.cpp
+++ b/engines/lure/lure.cpp
@@ -103,11 +103,11 @@ GameDescriptor Engine_LURE_findGameID(const char *gameid) {
break;
g++;
}
- return *g;
+ return GameDescriptor(g->gameid, g->description);
}
-DetectedGameList Engine_LURE_detectGames(const FSList &fslist) {
- DetectedGameList detectedGames;
+GameList Engine_LURE_detectGames(const FSList &fslist) {
+ GameList detectedGames;
const GameSettings *g;
FSList::const_iterator file;
@@ -137,7 +137,7 @@ DetectedGameList Engine_LURE_detectGames(const FSList &fslist) {
}
for (g = lure_games; g->gameid; g++) {
if (strcmp(g->md5sum, (char *)md5str) == 0) {
- DetectedGame dg(*g, g->language);
+ GameDescriptor dg(g->gameid, g->description, g->language);
dg.updateDesc((g->features & GF_FLOPPY) ? "Floppy" : 0);
detectedGames.push_back(dg);
}