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authorPaul Gilbert2006-10-02 12:48:56 +0000
committerPaul Gilbert2006-10-02 12:48:56 +0000
commit1a96e26bf6bd9593da746e1cf3da98448df3a92d (patch)
treeb93ffac36b281447d64e08ce3d34a4511f4b6a89 /engines/lure/lure.h
parente8623fa477119e4b418200826e1bac372b9f8df4 (diff)
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Added functionality to allow saving/loading the game state
svn-id: r24070
Diffstat (limited to 'engines/lure/lure.h')
-rw-r--r--engines/lure/lure.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/lure/lure.h b/engines/lure/lure.h
index ec72205264..814fc8bfb7 100644
--- a/engines/lure/lure.h
+++ b/engines/lure/lure.h
@@ -43,6 +43,7 @@ class LureEngine : public Engine {
private:
uint32 _features;
uint8 _game;
+ Common::Language _language;
Disk *_disk;
Resources *_resources;
Screen *_screen;
@@ -54,9 +55,11 @@ private:
Room *_room;
void detectGame();
+ const char *generateSaveName(int slotNumber);
public:
LureEngine(OSystem *system);
~LureEngine();
+ static LureEngine &getReference();
virtual int init();
virtual int go();
@@ -65,6 +68,10 @@ public:
uint32 features() { return _features; }
uint8 game() { return _game; }
Disk &disk() { return *_disk; }
+
+ bool loadGame(uint8 slotNumber);
+ bool saveGame(uint8 slotNumber, Common::String &caption);
+ Common::String *detectSave(int slotNumber);
};
} // End of namespace Lure