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authorJohannes Schickel2009-08-24 23:04:25 +0000
committerJohannes Schickel2009-08-24 23:04:25 +0000
commitac5a6552ca3dba39be3ced89aeb8b278fbf6da71 (patch)
tree366df8fcbc1609642cead1292dec2277658e312f /engines/lure/lure.h
parente98c7911064232cfe6715ce5e9f61dee88a3659b (diff)
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Switched LURE to use a single central RandomSource instance, instead of (sometimes) creating a new RandomSource every function call.
svn-id: r43715
Diffstat (limited to 'engines/lure/lure.h')
-rw-r--r--engines/lure/lure.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/lure/lure.h b/engines/lure/lure.h
index e8f1a7c1e1..965efbd5c4 100644
--- a/engines/lure/lure.h
+++ b/engines/lure/lure.h
@@ -31,6 +31,7 @@
#include "sound/mixer.h"
#include "common/file.h"
#include "common/savefile.h"
+#include "common/util.h"
#include "lure/disk.h"
#include "lure/res.h"
@@ -43,6 +44,8 @@
namespace Lure {
+#define RandomNumberGen LureEngine::getReference().rnd()
+
struct LureGameDescription;
class LureEngine : public Engine {
@@ -59,6 +62,7 @@ private:
StringData *_strings;
Room *_room;
FightsManager *_fights;
+ Common::RandomSource _rnd;
const char *generateSaveName(int slotNumber);
@@ -86,6 +90,7 @@ public:
Disk &disk() { return *_disk; }
+ Common::RandomSource &rnd() { return _rnd; }
int gameToLoad() { return _gameToLoad; }
bool loadGame(uint8 slotNumber);
bool saveGame(uint8 slotNumber, Common::String &caption);