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author | Paul Gilbert | 2007-12-02 08:32:21 +0000 |
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committer | Paul Gilbert | 2007-12-02 08:32:21 +0000 |
commit | 692d64f9342a99e45c3950fc472e1a07df927276 (patch) | |
tree | 6a5351fa6b3b36c4786162fe98b7d32a6b8d290b /engines/lure/luredefs.h | |
parent | 28a29061229fe69e58983d9a5cc89c5dca0a2fd1 (diff) | |
download | scummvm-rg350-692d64f9342a99e45c3950fc472e1a07df927276.tar.gz scummvm-rg350-692d64f9342a99e45c3950fc472e1a07df927276.tar.bz2 scummvm-rg350-692d64f9342a99e45c3950fc472e1a07df927276.zip |
Added some more code to the savegame load process to correctly handle previously saved savegames (from version 25)
svn-id: r29693
Diffstat (limited to 'engines/lure/luredefs.h')
-rw-r--r-- | engines/lure/luredefs.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/lure/luredefs.h b/engines/lure/luredefs.h index 69f3800769..b6ae2dafa8 100644 --- a/engines/lure/luredefs.h +++ b/engines/lure/luredefs.h @@ -35,6 +35,7 @@ namespace Lure { #define SUPPORT_FILENAME "lure.dat" #define LURE_DAT_MAJOR 1 #define LURE_DAT_MINOR 26 +#define LURE_MIN_SAVEGAME_MINOR 25 #define LURE_DEBUG 1 |