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authorPaul Gilbert2008-01-10 13:37:34 +0000
committerPaul Gilbert2008-01-10 13:37:34 +0000
commitd804bad5512577b2a268f8985422038eb5d3927d (patch)
tree949ceec06a093ab2575b9254e17868c988dafd5e /engines/lure/luredefs.h
parent286a3da49b60974793add684226884ba2db3bcbc (diff)
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Replaced the Blacksmith hack with an NPC Schedules list that stores the active schedule of an NPC when it's deactivated in case it's later reactivated again.
svn-id: r30378
Diffstat (limited to 'engines/lure/luredefs.h')
-rw-r--r--engines/lure/luredefs.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lure/luredefs.h b/engines/lure/luredefs.h
index 4cdee1343f..ea05a51b41 100644
--- a/engines/lure/luredefs.h
+++ b/engines/lure/luredefs.h
@@ -36,7 +36,7 @@ namespace Lure {
#define LURE_DAT_MAJOR 1
#define LURE_DAT_MINOR 28
#define LURE_MIN_SAVEGAME_MINOR 25
-#define LURE_SAVEGAME_MINOR 30
+#define LURE_SAVEGAME_MINOR 31
#define LURE_DEBUG 1