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author | Paul Gilbert | 2008-10-05 10:25:35 +0000 |
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committer | Paul Gilbert | 2008-10-05 10:25:35 +0000 |
commit | b9a0e32c3c318f95bb52e42afd7aa56e461b2756 (patch) | |
tree | c22f37571e9f0addb6dac4e2d9b38ff90c90d0cf /engines/lure/res.cpp | |
parent | 99f8add65cb61d1e8da23f734da249687d24919e (diff) | |
download | scummvm-rg350-b9a0e32c3c318f95bb52e42afd7aa56e461b2756.tar.gz scummvm-rg350-b9a0e32c3c318f95bb52e42afd7aa56e461b2756.tar.bz2 scummvm-rg350-b9a0e32c3c318f95bb52e42afd7aa56e461b2756.zip |
Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99
svn-id: r34748
Diffstat (limited to 'engines/lure/res.cpp')
-rw-r--r-- | engines/lure/res.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/lure/res.cpp b/engines/lure/res.cpp index 68de260061..2d69c9e931 100644 --- a/engines/lure/res.cpp +++ b/engines/lure/res.cpp @@ -558,6 +558,13 @@ Hotspot *Resources::activateHotspot(uint16 hotspotId) { if (h != NULL) return h; + // If it's NPC with a schedule, then activate the schedule + if ((res->npcScheduleId != 0) && (res->npcSchedule.isEmpty())) { + Resources &resources = Resources::getReference(); + CharacterScheduleEntry *entry = resources.charSchedules().getEntry(res->npcScheduleId); + res->npcSchedule.addFront(DISPATCH_ACTION, entry, res->roomNumber); + } + // Check the script load flag if (res->scriptLoadFlag) { // Execute a script rather than doing a standard load |