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authorPaul Gilbert2007-04-15 10:49:59 +0000
committerPaul Gilbert2007-04-15 10:49:59 +0000
commit2d617677dfe97253eb1ac43fe70c7fecf057c361 (patch)
tree1da6eb1c5eb01ced135496c8967e175169d6961c /engines/lure/res_struct.cpp
parent3586004c96976fd261f37f6423ad995d7b4e55b0 (diff)
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Bugfix to have Ratpouch correctly follow player, and new object animation handlers added
svn-id: r26487
Diffstat (limited to 'engines/lure/res_struct.cpp')
-rw-r--r--engines/lure/res_struct.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/lure/res_struct.cpp b/engines/lure/res_struct.cpp
index 395b7ffc8f..f40c1cd397 100644
--- a/engines/lure/res_struct.cpp
+++ b/engines/lure/res_struct.cpp
@@ -1079,7 +1079,6 @@ ValueTableData::ValueTableData() {
_playerPendingPos.isSet = false;
_flags = GAMEFLAG_4 | GAMEFLAG_1;
_hdrFlagMask = 1;
- _wanderingCharsLoaded = false;
for (uint16 index = 0; index < NUM_VALUE_FIELDS; ++index)
_fieldList[index] = 0;
@@ -1126,7 +1125,6 @@ void ValueTableData::saveToStream(Common::WriteStream *stream)
stream->writeSint16LE(_playerPendingPos.pos.y);
stream->writeByte(_flags);
stream->writeByte(_hdrFlagMask);
- stream->writeByte(_wanderingCharsLoaded);
// Write out the special fields
for (int index = 0; index < NUM_VALUE_FIELDS; ++index)
@@ -1145,7 +1143,6 @@ void ValueTableData::loadFromStream(Common::ReadStream *stream)
_playerPendingPos.pos.y = stream->readSint16LE();
_flags = stream->readByte();
_hdrFlagMask = stream->readByte();
- _wanderingCharsLoaded = stream->readByte() != 0;
// Read in the field list
for (int index = 0; index < NUM_VALUE_FIELDS; ++index)