aboutsummaryrefslogtreecommitdiff
path: root/engines/lure/res_struct.h
diff options
context:
space:
mode:
authorPaul Gilbert2006-09-07 11:21:20 +0000
committerPaul Gilbert2006-09-07 11:21:20 +0000
commitd9b5129fb8620ec715e3aaa068cfd2a25e197fdd (patch)
tree212e864b9585debc8973ec4a20099e5dfcd01938 /engines/lure/res_struct.h
parent7a0eddeedd4cf2aa467ea75f3700ba72389e47a1 (diff)
downloadscummvm-rg350-d9b5129fb8620ec715e3aaa068cfd2a25e197fdd.tar.gz
scummvm-rg350-d9b5129fb8620ec715e3aaa068cfd2a25e197fdd.tar.bz2
scummvm-rg350-d9b5129fb8620ec715e3aaa068cfd2a25e197fdd.zip
Transferred all previously hard-coded English in-game text to a resource
svn-id: r23831
Diffstat (limited to 'engines/lure/res_struct.h')
-rw-r--r--engines/lure/res_struct.h26
1 files changed, 25 insertions, 1 deletions
diff --git a/engines/lure/res_struct.h b/engines/lure/res_struct.h
index c9ae4e783d..b6e4f56502 100644
--- a/engines/lure/res_struct.h
+++ b/engines/lure/res_struct.h
@@ -30,7 +30,6 @@ namespace Lure {
using namespace Common;
-extern const char *actionList[];
extern const Action sortedActions[];
/*-------------------------------------------------------------------------*/
@@ -644,6 +643,31 @@ public:
int check(uint16 charId, int numImpinging, uint16 *impingingList);
};
+enum StringEnum {S_CREDITS = 25, S_RESTART_GAME = 26, S_SAVE_GAME = 27, S_RESTORE_GAME = 28,
+ S_QUIT = 29, S_FAST_TEXT = 30, S_SLOW_TEXT = 31, S_SOUND_ON = 32, S_SOUND_OFF = 33,
+ S_NOTHING = 34, S_FOR = 35, S_TO = 36, S_ON = 37, S_AND_THEN = 38,
+ S_FINISH = 39};
+
+class StringList {
+private:
+ MemoryBlock *_data;
+ int _numEntries;
+ char **_entries;
+public:
+ StringList() { _numEntries = 0; }
+ ~StringList() { clear(); }
+
+ void load(MemoryBlock *data);
+ void clear();
+ int count() { return _numEntries; }
+ const char *getString(int index) {
+ if ((index < 0) || (index >= _numEntries)) error("Invalid index specified to String List");
+ return _entries[index];
+ }
+ const char *getString(Action action) { return getString((int) action - 1); }
+ const char *getString(StringEnum sEnum) { return getString((int) sEnum); }
+};
+
// The following class holds the field list used by the script engine as
// well as miscellaneous fields used by the game.