diff options
author | Torbjörn Andersson | 2008-05-23 17:54:47 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2008-05-23 17:54:47 +0000 |
commit | 4b06f42ff339cc79eb17aa75140987c1426e405a (patch) | |
tree | 277e4da99e55eaa6bb912b871afbeda9c5f6d3c3 /engines/lure/room.h | |
parent | 18b3e3a4ba09a886e7ad78c5b3d17ece3ee97940 (diff) | |
download | scummvm-rg350-4b06f42ff339cc79eb17aa75140987c1426e405a.tar.gz scummvm-rg350-4b06f42ff339cc79eb17aa75140987c1426e405a.tar.bz2 scummvm-rg350-4b06f42ff339cc79eb17aa75140987c1426e405a.zip |
Initial implementation of pauseEngineIntern(). There are issues, though, since
the engine doesn't always allow the game to be paused, and some things (GUI,
movie cutscenes, credits, ...) are outside the main engine loop.
svn-id: r32232
Diffstat (limited to 'engines/lure/room.h')
0 files changed, 0 insertions, 0 deletions