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authorFilippos Karapetis2009-09-24 06:53:03 +0000
committerFilippos Karapetis2009-09-24 06:53:03 +0000
commita70351e5ea92d1095097ef6fe77911aa530d1043 (patch)
treec1c0dcde93500ec6895069cca7b899036f760760 /engines/lure/scripts.cpp
parentf6cdfde2f7b697d82839f9106468e55cec149679 (diff)
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Changed some references from LureEngine to the global g_engine (e.g. calls to shouldQuit()), to minimize places where LureEngine is referenced
svn-id: r44290
Diffstat (limited to 'engines/lure/scripts.cpp')
-rw-r--r--engines/lure/scripts.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/lure/scripts.cpp b/engines/lure/scripts.cpp
index 9e13a0d871..f78d9b348f 100644
--- a/engines/lure/scripts.cpp
+++ b/engines/lure/scripts.cpp
@@ -192,7 +192,6 @@ void Script::addSound(uint16 soundIndex, uint16 v2, uint16 v3) {
}
void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
- LureEngine &engine = LureEngine::getReference();
Screen &screen = Screen::getReference();
Mouse &mouse = Mouse::getReference();
Events &events = Events::getReference();
@@ -222,7 +221,7 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
anim->show();
if (!events.interruptableDelay(30000)) {
// No key yet pressed, so keep waiting
- while (Sound.musicInterface_CheckPlaying(6) && !engine.shouldQuit()) {
+ while (Sound.musicInterface_CheckPlaying(6) && !g_engine->shouldQuit()) {
if (events.interruptableDelay(20))
break;
}
@@ -230,7 +229,7 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
delete anim;
screen.paletteFadeOut();
- engine.quitGame();
+ g_engine->quitGame();
}
// Setup the pig fight in the cave