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author | Paul Gilbert | 2007-10-25 10:39:19 +0000 |
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committer | Paul Gilbert | 2007-10-25 10:39:19 +0000 |
commit | 864ed910fa3cf56abb3ec3907d4bac226cc03490 (patch) | |
tree | a503a21f983113801f45b5855130be94ac270c9f /engines/lure/sound.cpp | |
parent | c0f285693c72a4e1fbfb75720ee5ff76e4db15a1 (diff) | |
download | scummvm-rg350-864ed910fa3cf56abb3ec3907d4bac226cc03490.tar.gz scummvm-rg350-864ed910fa3cf56abb3ec3907d4bac226cc03490.tar.bz2 scummvm-rg350-864ed910fa3cf56abb3ec3907d4bac226cc03490.zip |
Bugfix to make sound toggle work correctly, and added flag state to savegames
svn-id: r29257
Diffstat (limited to 'engines/lure/sound.cpp')
-rw-r--r-- | engines/lure/sound.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/lure/sound.cpp b/engines/lure/sound.cpp index 5da2519c72..850b549519 100644 --- a/engines/lure/sound.cpp +++ b/engines/lure/sound.cpp @@ -365,6 +365,10 @@ void SoundManager::musicInterface_Play(uint8 soundNumber, uint8 channelNumber) { // Only play sounds if a sound driver is active return; + if (!Game::getReference().soundFlag()) + // Don't play sounds if sound is turned off + return; + uint32 dataOfs = READ_LE_UINT32(_soundData->data() + soundNum * 4 + 2); uint8 *soundStart = _soundData->data() + dataOfs; uint32 dataSize; |