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authorMax Horn2010-07-17 18:38:42 +0000
committerMax Horn2010-07-17 18:38:42 +0000
commit1d4c82885ddcc0442671c863eef643aef2dc7dda (patch)
treeaba7524c27208b07bbf2e0e598b3d1b9fd21d769 /engines/lure
parent625af1260b2b6a28b57726564547d740fce35cad (diff)
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DEBUGGER: Simplify how our console debugger works / is used
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963
Diffstat (limited to 'engines/lure')
-rw-r--r--engines/lure/debugger.cpp2
-rw-r--r--engines/lure/fights.cpp3
-rw-r--r--engines/lure/game.cpp3
3 files changed, 3 insertions, 5 deletions
diff --git a/engines/lure/debugger.cpp b/engines/lure/debugger.cpp
index 3abc079a05..1cfe0804e4 100644
--- a/engines/lure/debugger.cpp
+++ b/engines/lure/debugger.cpp
@@ -105,7 +105,7 @@ bool Debugger::cmd_enterRoom(int argc, const char **argv) {
if (!remoteFlag)
res.getActiveHotspot(PLAYER_ID)->setRoomNumber(roomNumber);
- _detach_now = true;
+ detach();
return false;
}
diff --git a/engines/lure/fights.cpp b/engines/lure/fights.cpp
index 53539677c8..789c9d924e 100644
--- a/engines/lure/fights.cpp
+++ b/engines/lure/fights.cpp
@@ -132,8 +132,7 @@ void FightsManager::fightLoop() {
}
Screen::getReference().update();
- if (game.debugger().isAttached())
- game.debugger().onFrame();
+ game.debugger().onFrame();
g_system->delayMillis(10);
}
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp
index d0f98b9c34..5d2f0e8ed1 100644
--- a/engines/lure/game.cpp
+++ b/engines/lure/game.cpp
@@ -281,8 +281,7 @@ void Game::execute() {
system.updateScreen();
system.delayMillis(10);
- if (_debugger->isAttached())
- _debugger->onFrame();
+ _debugger->onFrame();
}
room.leaveRoom();