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author | Paul Gilbert | 2007-11-08 11:06:24 +0000 |
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committer | Paul Gilbert | 2007-11-08 11:06:24 +0000 |
commit | 27a1f388629ab9afa444d9de354cd9529366f83a (patch) | |
tree | d7d78b6fa007a96fa95da061458e029a687505ff /engines/lure | |
parent | cafc46fc8f369eba28031b949326733b6f89754e (diff) | |
download | scummvm-rg350-27a1f388629ab9afa444d9de354cd9529366f83a.tar.gz scummvm-rg350-27a1f388629ab9afa444d9de354cd9529366f83a.tar.bz2 scummvm-rg350-27a1f388629ab9afa444d9de354cd9529366f83a.zip |
Added sound to animation of falling down the chute
svn-id: r29451
Diffstat (limited to 'engines/lure')
-rw-r--r-- | engines/lure/game.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp index 73bda09aed..8b7c7cdb20 100644 --- a/engines/lure/game.cpp +++ b/engines/lure/game.cpp @@ -380,6 +380,9 @@ void Game::displayChuteAnimation() { debugC(ERROR_INTERMEDIATE, kLureDebugAnimations, "Starting chute animation"); mouse.cursorOff(); + Sound.killSounds(); + Sound.musicInterface_Play(0x40, 0); + AnimationSequence *anim = new AnimationSequence(screen, system, CHUTE_ANIM_ID, palette, false); anim->show(); @@ -395,6 +398,7 @@ void Game::displayChuteAnimation() { anim->show(); delete anim; + Sound.killSounds(); mouse.cursorOn(); fields.setField(AREA_FLAG, 1); } |