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authorPaul Gilbert2007-11-08 11:06:24 +0000
committerPaul Gilbert2007-11-08 11:06:24 +0000
commit27a1f388629ab9afa444d9de354cd9529366f83a (patch)
treed7d78b6fa007a96fa95da061458e029a687505ff /engines/lure
parentcafc46fc8f369eba28031b949326733b6f89754e (diff)
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Added sound to animation of falling down the chute
svn-id: r29451
Diffstat (limited to 'engines/lure')
-rw-r--r--engines/lure/game.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp
index 73bda09aed..8b7c7cdb20 100644
--- a/engines/lure/game.cpp
+++ b/engines/lure/game.cpp
@@ -380,6 +380,9 @@ void Game::displayChuteAnimation() {
debugC(ERROR_INTERMEDIATE, kLureDebugAnimations, "Starting chute animation");
mouse.cursorOff();
+ Sound.killSounds();
+ Sound.musicInterface_Play(0x40, 0);
+
AnimationSequence *anim = new AnimationSequence(screen, system,
CHUTE_ANIM_ID, palette, false);
anim->show();
@@ -395,6 +398,7 @@ void Game::displayChuteAnimation() {
anim->show();
delete anim;
+ Sound.killSounds();
mouse.cursorOn();
fields.setField(AREA_FLAG, 1);
}