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author | Paul Gilbert | 2009-07-23 10:49:30 +0000 |
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committer | Paul Gilbert | 2009-07-23 10:49:30 +0000 |
commit | 53783575d8291c9cf29db6c78029c2a5ac977081 (patch) | |
tree | b1628effbf6d65db5fcf840df6f38660c1c02094 /engines/lure | |
parent | c8d7b677f864dde05a5544d3b0cb6cac3c22fcbe (diff) | |
download | scummvm-rg350-53783575d8291c9cf29db6c78029c2a5ac977081.tar.gz scummvm-rg350-53783575d8291c9cf29db6c78029c2a5ac977081.tar.bz2 scummvm-rg350-53783575d8291c9cf29db6c78029c2a5ac977081.zip |
Bugfix for player blocking room entrance causing NPCs trying to enter getting an excessive number of action entries
svn-id: r42676
Diffstat (limited to 'engines/lure')
-rw-r--r-- | engines/lure/hotspots.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp index 969d8215fb..5231c9217f 100644 --- a/engines/lure/hotspots.cpp +++ b/engines/lure/hotspots.cpp @@ -2691,7 +2691,19 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) { return; } h.currentActions().top().setAction(WALKING); - h.setPosition(h.x(), h.y() & 0xfff8); + + // WORKAROUND: A character that had enteredg an exit area might have been blocked from entering the new room. + // The Y position adjust below could thus place a character further into the exit area. So don't do the + // position adjustment if the user is already in an exit area + int16 x = h.x() + (h.widthCopy() >> 1); + int16 y = h.y() + h.heightCopy() - (h.yCorrection() >> 1); + + RoomData *roomData = Resources::getReference().getRoom(h.roomNumber()); + RoomExitData *exitRec = roomData->exits.checkExits(x, y); + + if (!exitRec) + h.setPosition(h.x(), h.y() & 0xfff8); + } else if (h.blockedState() == BS_FINAL) { // If this point is reached, the character twice hasn't found a walking path debugC(ERROR_DETAILED, kLureDebugAnimations, "Character is hopelessly blocked"); |