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authorPaul Gilbert2007-04-01 11:48:54 +0000
committerPaul Gilbert2007-04-01 11:48:54 +0000
commit5a313074bc304940699b15ea8d61d00535a3a732 (patch)
treedb653b348a1508e9d3b41baf3a35e5ea85378453 /engines/lure
parent3abdfa46f99b94b3b15294ff5fc9f4e671398230 (diff)
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Bugfix to correctly remove an item from a character's inventory when it is deactivated
svn-id: r26338
Diffstat (limited to 'engines/lure')
-rw-r--r--engines/lure/scripts.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/lure/scripts.cpp b/engines/lure/scripts.cpp
index 47e2291890..75c02767d8 100644
--- a/engines/lure/scripts.cpp
+++ b/engines/lure/scripts.cpp
@@ -112,6 +112,7 @@ void Script::deactivateHotspot(uint16 hotspotId, uint16 v2, uint16 v3) {
if (hotspotId < START_NONVISUAL_HOTSPOT_ID)
rsc.deactivateHotspot(hotspotId);
HotspotData *hs = rsc.getHotspot(hotspotId);
+ hs->roomNumber = 0xffff;
hs->flags |= 0x20;
if (hotspotId < START_NONVISUAL_HOTSPOT_ID)
hs->layer = 0xff;